User manual HASBRO COSMIC CATCH ELECTRONIC GAME 42790

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Manual abstract: user guide HASBRO COSMIC CATCH ELECTRONIC GAME 42790

Detailed instructions for use are in the User's Guide.

[. . . ] Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary. RECHARGEABLE BATTERIES: Do not mix these with any other types of battery. Always remove from the product before recharging. [. . . ] Use only batteries specified and be sure to insert them correctly by matching the + and ­ polarity markings. CAUTION: H O W T O P L AY At the start of a game: Players form a circle. The ball announces the game selected and gives the top score for that game. (The very first time you play a game there will be no high score given. ) The ball announces which color player starts the game. (It's whoever is holding the ball at the time). For example: If the ball is held by the "white player, " the ball announces: WHITE BEGINS. At the end of a game: The ball asks if you would like to play the same game again or select a new game. ­­ If you want to play the same game again, simply pass the ball to any other player. ­­ If you want to play a different game, press the ball button as described above to select the game you want. F I N I S H E D P L AY I N G To turn the game off, press and hold the button until you hear 2 beeps. The game also turns off automatically after 5 minutes of nonuse. MAINTENANCE · Handle the game carefully. · Store the game away from dusty or dirty areas. · Keep the game away from moisture or temperature extremes. If a problem occurs, remove and replace the batteries to reset the game. Game 1 ­ Fast Pass Goal: Pass the ball to the correct player as quickly as possible. The game continues in this manner, and the pace quickens. If you pass the ball to the wrong player, or take too long to pass the ball, the game ends, and you'll hear an explosion. The ball then announces how many correct passes were made. F C C S TAT E M E N T This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause interference, and (2) this device must accept any interference, including interference that may cause undesired operation of the device. Carrier frequency 13. 565 MHz Field strength 29. 9dBuV/m and measurement distance 30 meters. L'utilisation de ce dispositif est autorisée seulement aux conditions suivantes: (1) il ne doit pas produire de brouillage et (2) l'utilisateur du dispositif doit être prêt à accepter tout brouillage radioélectrique reçu, même si ce brouillage est susceptible de compromettre le fonctionnement du dispositif. Fréquence porteuse 13. 565 MHz Intensité de champ 29. 9dBuV/m et la distance de mesure 30 mètres. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. [. . . ] The player holding the ball when time runs out (you'll hear an explosion) is eliminated from the game. (The time allowed for each round is always changing. ) A round ends when one of the following occurs: 1. A player is holding the ball when time runs out. A player holds the ball for more than 3 seconds. [. . . ]

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