User manual HASBRO DATA BLASTER MAJOR LEAGUE BASEBALL SUPER

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Manual abstract: user guide HASBRO DATA BLASTER MAJOR LEAGUE BASEBALL SUPER

Detailed instructions for use are in the User's Guide.

[. . . ] At the end of stage 2, you will find VELMA. At the end of stage 3, you will find DAPHNE. At the end of stage 4, you will find FRED. Then at the end of the fifth and final stage, you will find your way out the castle door -- and you will discover the villains you have "unmasked". [. . . ] The townspeople are beginning to think that this young Dr. Frankenstein is evil and that he has found a way to bring Dracula back to life as well as the Frankenstein monster, and other ghastly ghouls including Wolfman, Zombie, The Ghost of Redbeard and The Creeper!Hold on to your Scooby Snacks and let's find out together! The six villains will all try and grab you!Grab-a-hold of Scooby-Doo's front legs -- turn the front legs to the left and he moves left on screen. Turn the front legs to the right and he moves right on screen!Turn the back legs to make Scooby-Doo run faster!With your help, Scooby-Doo can stay clear of the monsters! The energy meter also functions as a speedometer. As you turn Scooby-Doo's back legs to make him run faster, you will see the energy meter increase!But when you stop turning the back legs, the speed level will drop off. When the energy meter drops to zero, you not only stop moving, but you are also out of energy and will receive a GAME OVER!You gain your energy (and speed) back by turning Scooby-Doo's back legs some more! You will also lose energy when you are attacked by monsters inside the castle. Press the ON/START button to start a new game when you finish stage 5. Press the OFF button to turn off the game. But don't worry if you forget because the ghosts of the castle will shut off the game automatically after 3 minutes of no play! 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship. During this 90-day warranty period, the product will either be repaired or replaced (at Tiger's option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger. Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger's option) for a service fee of U. S. $7. 25. Payments must be by check or money order payable to Tiger Electronics, Inc. The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the product. All product returned must be shipped prepaid and insured for loss or damage to: TIGER REPAIR DEPARTMENT 1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U. S. A. [. . . ] ­ Do not mix alkaline, standard or rechargeable batteries. ­ Battery installation should be done by an adult. ­ Non-rechargeable batteries are not to be recharged. ­ Rechargeable batteries are to be removed from the toy before being charged (if removable). [. . . ]

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