User manual HASBRO DELUXE LULLABY MONITOR

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Manual abstract: user guide HASBRO DELUXE LULLABY MONITOR

Detailed instructions for use are in the User's Guide.

[. . . ] . i , You eotrtwl any zona that contains scrapheap on squam I of the day counter. YOU ARE NOW READY TO FIGHT THE CYBERTRON BATTLE! Whpn all zomr contain a robot, take ~ U - M W the %I& y 6 ~ r &f SPINNING WW&P, PWEB!S S Ma w S nm --w--- @ M u win upgrade urd. by capturing other players' zones during the game + + i . - (mdmum Iper turn). If a mbot is destroyed h an attack, return it to your scrapheap. A zone must never be empty during the game. It must always contain at least one mbot or a Leader. Y u can exchang 1robots for 1 vehicle, m . or vOce versa, at aw kima ". . . . . . . . * hues clockwise. & ATTACK! P H A S E 5: I . . -. , 9. :. 4F:. . . ->, ! [. . . ] L:?A . ' . . , . . . when:. *, Lay . . In this phase new robotsjoin your army. Follow steps A to E below. f CountrDur Zones Count up all the zones you control (i. e. Now look at the ZONES b ROBOTS panel at the bottom of the gameboard. Find the number of zones you control in the black numbers. Take the number of robots shown in the corresponding red number and place them in your operational robot pile. You can place these in step E of this phase. (e. g. if you control the green zone, take 7 [ extra robots). See below. #A<. ) -lr , : , I 'ONES @ J I-) a5 Note: if a Secret war factory is open, it counts a one of the sector's zones. s ecret Ular Factories ' ROBOTs PIag Card-. The two sliding zones have secret war factories under them. These are always closed at the start of the game but can be opened in Phase 2. Remember that one piece must stay beh defend the zone you are attacking from, and cannot be used in battle. The d4ond. r must say how many robots he is defendingwith (Ior 2). mad page 1 for details. Mak you use the right dice (6-side robots/uehicles or h i d e d for you leader). At tha same time: you both roll o die for each of the robotsyou are using (including leaders). . g . 1 1 (The d&nder does not have to leave a robat kliind. If there are 2 robots in e(ia &q&, both can be used to . $. Compareyour highest die roll with * dafender wins. . U 1 , . . r. . repeat steps 5 a, nd6 (compare dice) to decide the fate of another robot. \low see KESULTS, on the : uu L a 1I , =a , a I re into the rom t k long: as " u I& m ca~tured zone, at least one behind. - I You can now hunch a NEW attac from any zone that has more If the defender has any robots left in the b a t t b zone AND you have 2 or more robsts in your zone, either. . . a I f you hava o n l robot left in you1 zone, your attack has failed! @'? This E N D S the attack. You can launch a N E W attack from another zene. A h as I ofys~tr3re&ats. WPUCILEEEE~~~ MEGATRON add +I to a% die when atbckine; The bonus only applies if the leader Is involved in the battle. robots in his zone. . . - - - M~OATRQN MECATRON can . . -. :2 + . f -i If BUMBLEBEE loses in battle, move him to a ndghboring zone instead'of your msapheap. [. . . ] - 3, : -*c-7 6 h - , - . t ' 8 , wins. Bib& exchanges a wehide fer 9 rob& and puts e q of them on'hb scrapheap 4 R M B PRed stid1 has a single robot left on t@ Launeh Pad while Black has 5 in d x n &atec 6h k - qLoL decides to continue the &acb pnd declares battle o Red. c tgo i t ' ---- rrielr I-:-I---. -. . - --- -. - . . . . . - , . -- -, Red chooses to put the normal robot '4 : ;, 7. Even with OPTIMUS PRIME'S +I bonus, Black has the higher r o l l scrapheap. h OPTIMUS PRIME is rent to the $&tck+iits captured the Launch ICalling for back-up lets you rnwe robots from one zone to mothe4 to improve b ks defense. 1 1 PRIME canjump t o any of your zones in Phase 4, even , . . -. , if they are not connected. - Prime as well as calUng for back-up YOUcan move Optimus - Remambsrr: you cannot Leave a zone empty. -. A 1 There are upgrade cards which allow you d I t o call for back-up in Phase 2 before an attack. [. . . ]

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