User manual HASBRO DELUXE MONOPOLY

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Manual abstract: user guide HASBRO DELUXE MONOPOLY

Detailed instructions for use are in the User's Guide.

[. . . ] You can always refer back t o it if questions come up. You may also choose t o use the RlSK Star Wars Original Trilogy Edition gameboard t o play standard RISK, by leaving out the special elements. If you have never played any form of RlSK before, we suggest you only read Section I : Standard RISK and play that way until you are familiar with the game. Then go back and read the other sections that contain the special rules for the RISK Star Wars Original Trilogy Edition. STANDARD RISK@ 4 PllYERS jy'-mrn PBJECT -l _!. Your t ~ wlll be able t o move from p - z o n e planet t o another as long as the planets are adjacent. Pladets are adjacent if they share a border, o r a hyperspace i n e connects them. [. . . ] The H u t t s must take control of I0 out of the 13 resource planets. The moment their 10th resource planet has been conquered, the game is over and the Hutts have won. A t the end of your turn, you draw a card if you took a planet from at least one opposing army. You only get one card even if you take multiple planets from multiple players. END GAME (You May Need More Troops) As the game nears the end, a circumstance could arise in which you do not have enough pieces t o fill all of your planets on the gameboard. After making change with as many 3s as possible, you may use any eliminated o r unused color pieces t o represent your army. WINNING In standard RISK, you win if you are the last player in the game, meaning you control all 42 planets. SPECIAL COMPONENTS There are many special components you will be using in the RlSK Star Wars Original Trilogy Edition as well as some enhanced components from the standard game. T H E FACTION CARDS RESOURCE P Capital class. You assist ground troops in attacking and defending during invasions. And unlike ground troops, ship classes are not interchangeable. v / the Force on the terrorize the galaxy. X-WING FIGHTER REPRESENTS 1 FIGHTER CLASS SQUADRON Y-WING REPRESENTS 1 BOMBER CLASS SQUADRON REBEL CRUISER REPRESENTS 1 CAPITAL CLASS SQUADRON There are 3 separate decks of Faction Cards - one for each faction in the game. They should be separated by color (Empire-red; Rebel Alliance-gray; Hutts-green) but they all function in the same way. If you choose t o use the card for its special directive, it will be used at different times - each card indicates when its directive can be used. Read the card carefully t o determine when and how to use it. You may play as many cards for directives as you want on your turn. This will come in handy when making big maneuvers such as the Rebellion attacking the Death Star o r the Emperor; the H u t s taking their 10th resource planec o r the Empire wiping out the Rebels for good. IMPORTANT: Some of the special directives indicated on the cards conflict with the general rules of play. Ifthis occurs, follow the instruction on the card. for Controlling Reso Rebel players may draw one o r two extra cards at the end of their turn. When the Force is balanced, there are n o special rules. The Force Meter can also make it easier o r more difficult for the Rebels t o destroy the Death Star by adding o r subtracting 1, 2, o r 3 t o their dice roll when they attack it. This will be described in further detail in the section: Attacking the Death Star The Rebels and the Empire can move the . - -, Force Meter in these ways: Either faction may use a sppcial directive on a Faction card. The'cardgindicate when to play them and how many spaces the Force Meter will move. lose a resource planet. A t the end Hutt plqer's turn, he may take the cards thht are indicated next t o the couhter. OVERVIEW O n each o f your turns you'll receive additional troops to reinforce your army. [. . . ] u a q , , paa:, auuos, , se uop:, q ~ n o X ~ Xq pallo~luo:, naueld Ile auno:, Xew noA . a:, !p asuajap , mnH aql 110-1 II!M s-laXeld Jaylo aqa 40 a u o . auauoddo Xue plnoM noX se sunH IwanaN aqa y:, eue Xew noA (PJD~ mixa uo la8 01) S l l n H 3 H ID N l Y 3 W I l W ~ J D DI Aluo I I 411. -weal moA r o no4 Xq pallaouo:, aaueld Xue uo aseg le!~adwl weld Xew noA ue -0% plnoqs -. ---. - CINWWWO3 4 0 3 b ~ ~ -H O I I W 3 I J I I U O 4 d 0 0 U 1 N3 a!aJaqM ssn:, s!p oa a u e Xew no~oaaew ~ -weal JnoX oa a!~ o q &a!Su!seld aJo4ag s muayoa aseg le!~adwl a:, eld lsnw aq ue u~na s, ~aXeldleyadlul-qxa j o a. n?asap a v (iauold s, alowuroal D uo a q d ADUJ nod SN3Y013SW8 lWIU3dWI DN13Wld . uo!a:, ej ~ n o X JaXeld Jaqao aqa u!Aq palloJFo:, naueld 40 puewwo:, Jano a* 0 sly aq Xew noX6awe8aq:, Bu!Jnp 1 ! [. . . ]

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