User manual HASBRO DISCOVERY TABLE

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[. . . ] Railroad Stations, the Information Center, First Aid, the Food Court and the park Entrance do not count as Attractions. For 2 to 5 Players / AGES 6+ ® WINNING THE GAME!--­­ If you're the first player to visit all of the Attractions in your hand and return to the park entrance, you win! Sleeping Beauty Castle An Autograph card can be used to cancel any Event card being played. Autograph cards MUST be played before the next player starts his/her turn. Autograph cards cannot cancel each other. [. . . ] Now you'll have to land on Mickey or Donald again to get another one. Main Street Railroad Station Haunted Mansion Pirate Ship Mickey's Country House Space Mountain We will be happy to hear your questions or comments about this game. Write to: Hasbro Games, Consumer Affairs Dept. , P. O. Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2. Based on the "Winnie the Pooh" works © A. A. Shepard ©Disney/Pixar Walt Disney Parks and Resorts Lake Buena Vista, FL 32830 Be the first player to visit all of your attractions and return to the park entrance! ---------- OBJECT ---------- If you have a Fast Pass card, you may play it at this point. NOTE: If you rolled a 1 or 2 to reach the Attraction, place your Attraction card in front of you, then draw and play an Event card. AUTOGRAPHS SOME NOTES ABOUT EVENT CARDS CONTENTS ---------- Magic Kingdom Gameboard 6 Plastic Attractions with Backgrounds 1 Plastic Monorail 5 Family Pawns with Stands 1 Mickey Mouse Pawn 1 Donald Duck Pawn 2 Dice 30 Attraction Cards 34 Event Cards 2 Autograph Cards Label Sheet ASSEMBLY ---------- Collecting an Autograph Card To get an Autograph card, you must end your move on one of the If an Event card says to "send any player, " you may move yourself or another player; if the card says to "send another player, " you must move another player (not yourself ). When playing the "Send another player to any Attraction in the Park" card, the Main Street Parade (32) space counts as an Attraction PROOF OF PURCHASE ® 42374 ® The HASBRO and PARKER BROTHERS names and logos are ® & © 2004 Hasbro, Pawtucket, RI 02862. 42374 ­ I Remove all of the contents from the plastic bags. Remove the cardboard pieces from the parts sheet. Following the instructions on the label sheet, apply the labels to the two dice. Remove and discard any cardboard waste from the gameboard. 5 6 Fig 1 Monorail at Frontierland RR Station Fig 2 the Attractions you need to visit (the ones matching the cards in your hand) then decide where you'll go first. Mickey Mouse & Donald Duck Pawns On Your Turn ROLL THE DIE Family Pawns at Entrance Event & Autograph Cards If you want to move along the gamepath, roll the white Movement die. Now, without looking, each player takes 1 card from each pile. Look at the cards you drew, but don't show the other players. These are the Attractions that you must visit before you leave the park today. (NOTE: Each player will be visiting different Attractions. ) Place the extra Attraction cards out of play. Each player chooses a Family Pawn and places it on the Entrance space. Each player rolls the white die to see who'll go first. Play will then pass to the player on your left. Look at the Attraction cards in your hand and look at the gameboard. Find GAMEPLAY ---------- Players must move from space to space along the lines. You do not have to move the full amount of the die roll, but you must move at least 1 space per turn. You may move in either direction on the gamepath, but you cannot move back and forth between the same spaces on one turn. There are 3 Railroad Stations that you can use as shortcuts to move around the park. [. . . ] You may move in either direction on the gamepath, but you cannot move back and forth between the same spaces on one turn. There are 3 Railroad Stations that you can use as shortcuts to move around the park. They are located at the Main Street entrance, Frontierland and Mickey's Toontown. To use the Railroad, you must first land on a Railroad space using the Movement die. You don't need to land on a Railroad space by exact count. [. . . ]

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