User manual HASBRO DISNEY MAGIC KINGDOM GAME

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Manual abstract: user guide HASBRO DISNEY MAGIC KINGDOM GAME

Detailed instructions for use are in the User's Guide.

[. . . ] If another player has the Autograph card for the character you landed on, you may take the card from them. NOTE: If you rolled a 1 or 2, you may draw and play an Event Card, then end your turn. Using an Autograph Card that a player may be sent to. When playing an Event card that sends a player to get Mickey or Donald's Autograph, the player playing the card chooses which player moves as well as where to move the Mickey or Donald pawn. [. . . ] So, if you end your move on the same space as another player, move your pawn to the next open space. Event Cards MOVEMENT (white) RR STATION (red) Attraction Cards: One card of each color per player MOVE YOUR PAWN The gamepath is a series of stepping stones connected by lines. Each stone is a separate space. The Gamepath If you rolled a 1 or 2 (these have a star on them) on the Movement die, move your pawn, then draw an Event card. Immediately follow the instructions on the card unless you draw a Railroad Pass or a Fast Pass. After following the instructions on the Event card, discard the card and pass the dice to the player on your left. This ends your turn. other Railroad space then end your turn. On your next turn, you may roll the Movement die to leave the station and continue moving along the gamepath. If you roll empty tracks, you cannot move and must wait for your next turn to try again. On any turn, you may change your mind and roll the Movement die instead of the Railroad die to move back out along the gamepath spaces. Fig. 1 shows the game set up and ready for 4 players. Open the gameboard and place it in the middle of the play area. Place the 6 Attractions into their corresponding gameboard slots (see page 6 for a list of buildings). Insert the tabs on the bottom of the Attractions under the gameboard to hold them in place (see Fig. Place the Mickey Mouse and Donald Duck pawns on the 2 Main Street Autograph Booth spaces. It does not matter which pawn goes on which space (see Fig. 3). SETUP ---------- Place the Monorail piece on the Frontierland Railroad Station (see Fig. Remove the 2 Autograph cards (one for Mickey Mouse and one for Donald Duck) from the Event cards and place them, faceup, on their matching gameboard spaces. [. . . ] NOTE: More than one player can be on a Railroad space at the same time. On your next turn, roll the red Railroad die. If you roll an "RR, " move to any The Railroads If you have the Railroad Pass card, you may move directly from one Railroad space to another without rolling the Railroad die. [. . . ]

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