User manual HASBRO DONKEY PARTY GAME

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Manual abstract: user guide HASBRO DONKEY PARTY GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Players continue calling out their numbers until the cards have been exchanged. If a player wishes to exchange cards with another player, he must call in return, "One!and trade an equal number of cards of the same suit with that player. [. . . ] Trading continues until one player gets nine cards of the same suit. That player must quickly ring the bell and call out, "Corner on Wheat!" (or whatever the commodity may be). The player then scores the amount marked on the commodity he has cornered (Wheat, 100 points; Oats, 60 points, etc. ) and records this on the score pad. When a corner is won, all the cards are reshuffled and dealt by the last winner and another comer is played for. The game is won by the first trader to get 500 points. Put energy into your bidding and trade as quickly as possible. Remember, as soon as the bell sounds every player must begin trading from one to four cards of the same suit. © 1 9 1 9 renewed 1947, 1973 Parker Brothers Div. Salem, Mas s. 01970 s THE BULL AND BEAR CARDS Three to seven players are necessary to play the game using the Bull and Bear cards. EXAMPLES FOR SCORING If a player gets nine Wheat cards, he has a comer on Wheat, counting 100 points. If a player gets eight Wheat cards and holds the Bull card, he may call "Bull Comer on Wheat" and get 100 points. (If he has eight Oats cards and the Bull, he makes a "Bull Comer on Oats, " counting 60 points, etc. ). If a player gets all nine Wheat cards and holds the Bull card besides, he calls "Double Bull Comer" and gets 200 points. If he obtains nine Oats cards and the Bull card, he has a "Double Bull Comer on Oats, " giving him 120 points. THE SILENT TREATMENT Once you have mastered the exciting bidding action of the game, you may like to try a version of the silent bidding used at an actual Grain Exchange. After verbal bidding has taken place in the pits, traders often use a series of hand signals to show an increase in their bids. A trader is buying if he holds up his hand with his palm toward him; he is selling if his palm is away from him. Each individual finger motion indicates a fractional increase in a trader 's bid. [. . . ] Try using the silent approach to playing Pit by indicating the number of cards you wish to play by using hand signals. For example, if you wish to trade one card, hold up one finger; two cards, two fingers, etc. This approach will be appreciated by your neighbors for late night playing. [. . . ]

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