User manual HASBRO FAMILY 7-GAME SET

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Manual abstract: user guide HASBRO FAMILY 7-GAME SET

Detailed instructions for use are in the User's Guide.

[. . . ] Insert 4 "AA" (LR6) batteries according to the +/- engravings on the inside of the compartment as shown in Figure 2. To ensure proper function: Battery installation should be done by an adult. Do not mix alkaline, standard or rechargeable batteries. Non-rechargeable batteries are not to be recharged. [. . . ] NOTE: You must press CLEAR before START/ENTER. Pressing START/ ENTER will confirm your choice. 12 For the purpose of game play explanation, assume PLAYER 1 won the coin-toss and has entered a correct answer choice. Following is a step-by-step description of one scenario of game play. A clang sound is heard and the guessed response number is revealed as the number one answer. SURVEY SAYS is heard and the point values are shown in the box next to the response number (Figure 11). NOTE: If you have the sound off, nothing will be heard. HOW TO PLAY Figure 11 2. PLAYER 1 has 30 seconds to input another response from the remaining 14 choices. 13 3. A number is entered and START/ENTER is pressed (Figure 12). HOW TO PLAY Figure 12 4. The number entered is incorrect, a razz is heard, and an X is shown on the bottom left corner of the LCD, indicating a strike (Figure 13). Figure 13 NOTE: The term "strike" means an incorrect response and is accompanied by a "razz" sound similar to the strike sound from the television show. 14 5. PLAYER 1 continues to guess until PLAYER 1 gets the other five correct responses or gets three strikes. Similar to the television game show, the game plays according to the popular three-strike rule. ii)If PLAYER 2 gets three strikes before the four remaining responses have been revealed, PLAYER 1 has one chance to guess a correct response and win the round. If PLAYER 1 17 HOW TO PLAY guesses an incorrect response, the round is over and PLAYER 2 wins. b) If PLAYER 2 guesses a response that is lower than PLAYER 1's response or incorrect, PLAYER 1 maintains control of the board and has to guess the other four or five correct responses or get three strikes. i) If PLAYER 1 guesses the other four or five correct responses, the round is over and PLAYER 1 wins. ii)If PLAYER 1 gets three strikes before the four or five remaining correct responses have been revealed, PLAYER 2 has one chance to guess a correct response and win the round. If PLAYER 2 guesses an incorrect response, the round is over and PLAYER 1 wins. If PLAYER 1 selects an incorrect response, PLAYER1 gets a strike and PLAYER 2 has a chance to steal control of the board. If PLAYER 2 gets control of the board by guessing a correct response, PLAYER 2 gets to guess until the other five correct responses have been revealed or PLAYER 2 gets three strikes. a) If PLAYER 2 guesses the other five correct responses, the round is over and PLAYER 2 wins. b) If PLAYER 2 gets three strikes before the other five correct responses have been revealed, PLAYER 1 has one chance to guess a correct response and win the round. If PLAYER 1 guesses an incorrect response, the round is over and PLAYER 2 wins. 18 HOW TO PLAY 3. [. . . ] Start the round by pressing either START/ENTER or NEXT. SCORING Press SCORE at the beginning of ROUND 2 or ROUND 3 to show the cumulative score for each player (Figures 19 a & b). SCORE can also be pressed at the end of the game to show the final total for each player. When SCORE is pressed, PLAYER 1's total will show for three seconds, then PLAYER 2's total will show for three seconds. [. . . ]

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