User manual HASBRO FAMILY FEUD

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Manual abstract: user guide HASBRO FAMILY FEUD

Detailed instructions for use are in the User's Guide.

[. . . ] Welcome to Tiger's version of FAMILY FEUD. Your game comes with an electronic hand-held unit that includes theme music and sound effects from the TV show, a game cartridge, and a booklet containing 1600 audience-surveyed questions with responses (Figure 1). Look for additional booklets and cartridges for use with your unit, each containing 1600 new questions with responses. Figure 1 1 1. INSERTING THE BATTERIES INSERTING THE BATTERIES Open the battery compartment cover on the back of the unit by pushing in the direction of the arrows in Figure 2. [. . . ] The unit will not indicate that an incorrect response has already been selected. a) If PLAYER 1 guesses all remaining correct responses, the round is over and PLAYER 1 wins. b) If PLAYER 1 gets three strikes before the remaining correct responses have been revealed, PLAYER 2 has one chance to guess a correct response and win the round. If PLAYER 2 guesses an incorrect response, the round is over and PLAYER 1 wins. NOTE: If several of the correct responses have the same point value, the unit will randomly determine their position on the board (Figure 14). HOW TO PLAY Figure 14 15 The unit will make several consecutive beeps indicating the round is over. The LED flashes above the PLAYER button that wins the round and the score of the round is shown for five seconds. The player that wins the round gets the points for all responses shown on the board (Figure 15). SCORING. HOW TO PLAY Figure 15 TWO-PLAYER GAME - The game play is the same as a one-player game with the exception of how each round starts. After the game has been turned on, press PLAYER 2 and then START/ENTER to begin ROUND 1. A question number is displayed that corresponds to a question in the booklet and the 90 second timer starts to count down. Both players have to find the question in the booklet and decide which is the top response. 16 Similar to the television show, when the players think they know the top response, they use their player button to buzz in. The first player to buzz in gets the chance to respond first. The LED above the player button will light up and the LCD will show the player number indicating the player who buzzed in first. Respond quickly, because only five seconds are given to enter the response. If neither player buzzes in before the 90 second timer expires, an electronic cointoss will decide who goes first. The player selected then has 30 seconds to type in a number 1 through 15 and press START/ENTER. The rest of the game play is similar to a one-player game. ADDITIONAL GAME PLAY EXAMPLES - Following are three examples of game play based on PLAYER 1 winning the random coin-toss described earlier. If PLAYER 1 selects a response that is not the top response, then PLAYER 2 has a chance to steal control of the board by guessing a response that is higher than the one guessed by PLAYER 1. a) If PLAYER 2 guesses a response higher than PLAYER 1's guess, PLAYER 2 controls the board and continues to guess until PLAYER 2 guesses the remaining correct responses or gets three strikes. i) If PLAYER 2 guesses the other four correct responses, the round is over and PLAYER 2 wins. ii)If PLAYER 2 gets three strikes before the four remaining responses have been revealed, PLAYER 1 has one chance to guess a correct response and win the round. [. . . ] Each time the unit is turned on the MAX SCORE will be shown. HOW TO PLAY Figure 19a Figure 19b 24 Below is a round by round example of how the score is calculated (Figures 20 through 24). HOW TO PLAY ROUND 1: Score: 34 + 8 + 4 + 4 + 4 = 54 Figure 20 ROUND 2: Score: (30 + 7 + 7 + 5) x 2 = 98 Figure 21 25 ROUND 3: HOW TO PLAY Score: (13 + 12 + 10) x 3 = 105 Figure 22 BONUS ROUND Possibility #1: Score: 36 + 5 + 27 +18 + 6 = 92 Figure 23 26 BONUS ROUND Possibility #2: HOW TO PLAY Score: 45 + 16 + 30 + 32 + 13 = 136 Figure 24 The following is an example of PLAYER 1's final score. Assume PLAYER 1 won ROUND 1, lost ROUND 2, won ROUND 3 and participated in the BONUS ROUND. Final Score: ROUND 1 Possibility # 1 Possibility # 2 54 54 + ROUND 2 + + + 0 + + 0 ROUND 3 105 105 + + + BONUS ROUND x 10 ( 92 x 10 ) ( 136 x 10 ) + 10, 000 = +0 = + 10, 000 = Final Score $1, 079 $11, 519 27 In Possibility #1, the $10, 000 bonus was not given because the total points earned for the BONUS ROUND was 92 and did not exceed 100. In Possibility #2, the $10, 000 bonus was given because the total points earned in the bonus round exceeded 100. HOW TO PLAY 11. [. . . ]

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