User manual HASBRO FANTASTIC SAND SUPRISES

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Manual abstract: user guide HASBRO FANTASTIC SAND SUPRISES

Detailed instructions for use are in the User's Guide.

[. . . ] The player with the most money wins! EQUIPMENT Gameboard Deck of 24 Chance Cards Pack of Play Money 48 Televisions (4 sets of 12) 8 Cardboard Pawns with 4 bases Die ASSEMBLY Carefully pop out the pawns from the cardboard parts sheet. Discard the cardboard waste. ir , CHANNELt i 3 %p 4 J Ym i m SETUP L Each player chooses a pawn, inserts it into a pawn stand and places it on the "GO" space. Each player then takes the 10 (or 12 in a 2-player game) televisions that match the color of hislher pawn stand. [. . . ] Place the extra television back in the box. Shuffle the deck of Chance cards (with the 'I?" the back) and on place them facedown on the matching gameboard space. The Banker separates the money into different denominations and gives each player the following: :'wi; 1 FIVE $10 & 'FOUR $20 THREE $30 L ONE $4 7 ONE $5 ----L The k n k e r also plays the game but always keeps the Bank's money separate from hisher own. The player rolling highest goes first. GAMEPLAY On your turn: Roll the die and move your pawn that many spaces, then Follow any instructions for the space you land on. What have you landed on? Disney Channel Property without a Television: You must pay the Banker the amount shown on the space, then place one of your televisions there. Now it's up to you to keep track of this television make sure you collect the amount shown on the space from any player who lands here. NOTE: If you do not have the amount shown on the space, stay where you are. You can't put up a television here. Play passes to the next player. I I . F Disney Channel Property with a Television: Time to pay!Look at the color on the card and find the matching colored spaces. Can you place one of your televisions there?If neither space has a television, place one of your unused televisions onto the space (if both have no televisions, choose the space you want). If both spaces already have two different color televisions on them, you may remove either one and replace it with one of your own. If both spaces have the same color televisions already on them, you're out of luck - you cannot replace either of them. In this case only, you may discard the Chance card and draw a new one. Follow its instructions. Strategy Hint: When yd, u draw a "Free Television" Chance card and get to replace a player's television, choose the player who is furthest a p a d in the game. Also, it's to your advantage to have t w o e o u r televisions on spaces of the same color so they caf not taken away when another A RWA a A oney, the game ends, and OPTIONAL R L F R OLDER PLAYERS UE O If you would like to play a longer game that is more like standard MONOPOLY, continue playing until only one player is left. [. . . ] Follow its instructions. Strategy Hint: When yd, u draw a "Free Television" Chance card and get to replace a player's television, choose the player who is furthest a p a d in the game. Also, it's to your advantage to have t w o e o u r televisions on spaces of the same color so they caf not taken away when another A RWA a A oney, the game ends, and OPTIONAL R L F R OLDER PLAYERS UE O If you would like to play a longer game that is more like standard MONOPOLY, continue playing until only one player is left. That player wins the game. A Not suitable for children under 3 years because of small parts - choking hazard. and logos as well as the d~st~nct~ve of des~gn the gameboard, the four corner squares, the MR. [. . . ]

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