User manual HASBRO FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS

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Manual abstract: user guide HASBRO FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS

Detailed instructions for use are in the User's Guide.

[. . . ] Game: Lights Out contains three different game play modes, but for purposes of the Quick Start play, we will begin with Mode 1, Puzzle 1!Your game contains an On/Off button, a Start button, a Sound Button, a Help Button and a Select Button. How To Play: Press the "On" Button - This will turn your game on. You will see a "show of lights" chase around the board, ending in a cross pattern. [. . . ] Conversely, touching an unlit button will cause it to light up). Moreover, when you touch a button, it not only changes that light, but it also changes the adjacent lights (those that are directly above, below, or next to the pressed button). Every pre-programmed puzzle has a solution. Your goal is to solve each puzzle in the fewest number of "moves", or steps. The first puzzles are simple, to help you get a feel for the game, and get the basic "logic" of FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS. Later puzzles get progressively more challenging, requiring a little more brain power to solve. Once you start to solve some of the 50 puzzles in MODE 1, you can try your hand at MODE 2, which features over 1000 randomly selected puzzles. . . or for a real mindmelter, take on MODE 3, and create and solve your own puzzles. FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS is so addictive, you may not be able to put it down, but, if you should shut it off for any reason, the memory function will keep track of your progress, and let you play from the last puzzle solved. What follows is a basic guide to the game and its functions, and a "walk through" of the first puzzle. So get to work. . . its time to turn the FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS! 5 T HE GAME Before you get started, you may want to become accustomed to the different buttons and features on your FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS game. ON/OFF START SELECT SOUND HELP 6 FLYING FIGHTERS F-14 TOMCAT SUN DOWNERS has 3 different GAME MODES of play. The goal in all 3 MODES is the same, but each one provides a different challenge, and beginning players will probably want to start with MODE 1. Pressing button 16 caused button 11 to shut off, and the lights next to and below it, 17 and 21, to turn on. STEP 2 Button 11 is now off, but 13, 15, 16 , 17 and 21 are lit. Buttons 13 and 17 will turn off and buttons 15, 16 and 21 stay the same. STEP 3 Buttons 15, 16, 18, 19, 21 and 23 are lit. Buttons 20 and 25 are now lit, and button 16, 18, 21 and 23 remained the same. Follow the steps below to solve this puzzle in 6 steps - the minimum number of moves! STEP 4 Press button 21. Button 16 and 21 shut off, and button 18, 20, 23 and 25 remained the same. You notice that there is a general "movement" of buttons to the right side of the game board. This is a good strategy to follow - to "corner" the lights so they are in a better position to be shut off. Now you have three lights to go. STEP 6 This is your final move. The only lights on the board are 20, 24 and 25. All the lights have gone out and you have turned the Lights Out in the minimum number of moves! [. . . ] If you go over the minimum number of moves, the number of moves you exceed by will flash on your display, but you can still proceed to the next puzzle as long as you do not exceed 10 moves!For example, solving a 6 step puzzle in 8 steps will display two blinking lights!If you solve a puzzle in more than 10 steps over the minimum number of moves, a lighted "X" will appear on screen and you will have to try again before advancing to the next puzzle! MODE 2 MODE 2 is similar to MODE 1, except that all the puzzles are randomly generated by the computer. (To remove cover, push in direction of the arrow. ) Insert three "AA" batteries, UM-3, LR6 or equivalent (not included), making sure to align "+" and "-" as shown. [. . . ]

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