User manual HASBRO FLYING PIRATES GAME

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Manual abstract: user guide HASBRO FLYING PIRATES GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Press the TRIGGER to wake your TaggerTM*Unit up. Verify that the power-up SFX are played, and "LTAG" appears on the LCD screen. Press the TRIGGER to start the Classic LAZER TAG "LTAG" game. All players should press their triggers together, so that everybody starts at the same time. [. . . ] All of the games except Classic LAZER TAG require the game options to be programmed by the TAG MASTER. Any player can be the TAG MASTER, but there is only one per game. Once the TAG MASTER has programmed all of the game options into his/her TAGGER, it will automatically transfer the options to all of the other TAGGER units as they join the game (these players are called Joiners). The TAG MASTER will have exactly the same powers and abilities as all of the other Joiner Players in the game. All programmed games run for a given time (programmed by the TAG MASTER). Once the game ends, all players bring their TAGGER units together with the TAG MASTER TAGGER, which automatically "debriefs" them. The TAG MASTER TAGGER learns how well each player did in the game, and then automatically ranks all players and teams, so that each player can see how well they did as compared to the other teams and players in the game. 12 NOTE: If multiple Assisting Players wish to assist the same Requesting Player, they must be within 10 feet of the Requesting Player, and they should take turns sending their assistance (this may require the Requesting Player to make multiple requests). This will minimize the possibility of confusing the Requesting Player's TAGGER, which could result in lost assistance. In all of the games except for Zone games (OWNZ, 2TOZ, and 3 TOZ) the TAG MASTER plays using the TAG MASTER TAGGER. In Zone games, the TAG MASTER must program the game into one TAGGER, which becomes the ZONE TAGGER, and then use his/her own TAGGER to JOIN the game like any other player. The Zone TAGGER should be set-up so that it is level, is not hidden from view, and can easily broadcast it's beacon to a large enough area that players may move around in it and still remain "In the Zone. " NOTE: When setting up to Host of Join a game, and during Debriefing, please make sure to hold all TAGGER units level and at similar heights. If possible, all players should stand in a circle and face each other during these processes. You are now in the Host Menu where you will have the following 10 game options to choose from: · CUST ­ customized game for individual players · 2TMS ­ customized game for 2 teams · 3TMS ­ customized game for 3 teams · HDSK ­ Hide and Seek game for 2 teams · HUNT ­ Hunt the Prey game for 3 teams · 2KNG ­ Kings game for 2 teams · 3KNG ­ Kings game for 3 teams · OWNZ ­ Own the Zone game for individual players · 2TOZ ­ Own the Zone game for 2 teams · 3TOZ ­ Own the Zone game for 3 teams "Individual players" means the players are not divided into teams, it's "every player for themselves. " All Hosted games must have at least 2 players. TO HOST A GAME OF LAZER TAG® 1. to increase or decrease the value by 10. If you want to select "UL", it is located just below 00 and just above 99. Once you have adjusted each value to your desired amount, press OK to select that value and move on to the next option to be adjusted. If you need to go back and change something, you can press CANCEL to back-up through the options until you get to the one that you want to change. All the other options that you have already set will remain programmed, so you can simply press OK to skip over them. 14 Once you have set the number of TAGS (the last option), the screen will display: "ADD" above two numbers, and will begin making a sound effect. This sound effect indicates that the TAG MASTER will start joining other players into the game. The top number is the total number of players who are now in the game, and the bottom number is a countdown timer for the game's automatic start (it will start automatically if that counter reaches 00 and there are at least 2 players in the game). The TAG MASTER needs to wait until all players have successfully joined the game before starting the game. The TAG MASTER can delay the automatic start of the T-Minus countdown by pressing OK at any time to restart the 60second timer. The TAG MASTER can start the game by waiting for the lower countdown to reach 00, or at any time after at least 2 players are in the game by pressing 2ndF and OK. All Joiner TAGGER units must come close to the TAG MASTER TAGGER for several seconds during this period. [. . . ] All players are opponents · Time ­ 1 - 99 minutes, (default = 10 min) · Reloads ­ 0 - 99 or Unlimited (default = 15) · Mega-Tags ­ 0 - 99 or Unlimited, (default = 0) · Shields ­ 0 - 99 seconds (default = 45) · Tags ­ 1 - 99 (default = 10) 22 ZO E N ZO 10-20 ft. ZO E N player becomes "Neutralized" for 15 seconds. The neutralized TAGGER will display "NEUT" with a fifteen-second countdown. A neutralized player cannot tag other players, be tagged by other players, raise shields or add Mega-Tag power. A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized. [. . . ]

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