User manual HASBRO FLYING THUNDER MISSION GUIDE AND INSTRUCTIONS

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Manual abstract: user guide HASBRO FLYING THUNDER MISSION GUIDE AND INSTRUCTIONS

Detailed instructions for use are in the User's Guide.

[. . . ] Phillips/cross head screwdriver (not included) needed to insert batteries. Tiger®* recommends ENERGIZER® batteries for ideal performance. FIND 6 HIDDEN LAZER TAG [CODES] THROUGHOUT THIS BOOK. Log-on to lazertag. com and enter your codes to unlock secret bonus game strategies! CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play. TABLE OF CONTENTS Quick Start Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Battery Installation Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 TaggerTM* Unit Illustration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 TAGGER Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 LCD Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 HUDTM* (HEADS UP DISPLAY) UNIT Illustration. . . . . . . . . . . . . . . . . . . . . 6 How to Connect your TAGGER to the HUD (HEADS UP DISPLAY) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 To Wear the HUD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Lazer Tag® Code Of Conduct. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Lazer Tag® Game Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Medic Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Programmable Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 How to Host a Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 How to Join a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 End of Game Debriefing and Scoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Ending Games Early . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 11 Pre-Programmed Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Classic Lazer Tag®/Custom Lazer Tag® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2 and 3 Team Custom Lazer Tag®. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Hide and Seek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Hunt the Prey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2 and 3 Kings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Zone Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Own the Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Energizer Coupon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2 and 3 Teams Own the Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 QUICK START GUIDE " " For a quick, "Grab & Go" game of Lazer Tag®, simply follow these steps: 1. Press the TRIGGER to wake your TAGGER up. Verify that the power-up SFX are played, and "LTAG" appears on the LCD screen. Press the Trigger to start the Classic LAZER TAG "LTAG" game. [. . . ] This will minimize the possibility of confusing the Requesting Player's TAGGER, which could result in lost assistance. In all of the games except for Zone games (OWNZ, 2TOZ, and 3 TOZ) the TAG MASTER plays using the TAG MASTER TAGGER. In Zone games, the TAG MASTER must program the game into one TAGGER, which becomes the ZONE TAGGER, and then use his/her own TAGGER to JOIN the game like any other player. The Zone TAGGER should be set-up so that it is level, is not hidden from view, and can easily broadcast it's beacon to a large enough area that players may move around in it and still remain "In the Zone. " NOTE: When setting up to Host or Join a game, and during Debriefing, please make sure to hold all TAGGER units level and at similar heights. If possible, all players should stand in a circle and face each other during these processes. You are now in the Host Menu where you will have the following 10 game options to choose from: · CUST ­ customized game for individual players · 2TMS ­ customized game for 2 teams · 3TMS ­ customized game for 3 teams · HDSK ­ Hide and Seek game for 2 teams · HUNT ­ Hunt the Prey game for 3 teams · 2KNG ­ Kings game for 2 teams · 3KNG ­ Kings game for 3 teams · OWNZ ­ Own the Zone game for individual players · 2TOZ ­ Own the Zone game for 2 teams · 3TOZ ­ Own the Zone game for 3 teams "Individual players" means the players are not divided into teams, it's "every player for themselves. " All Hosted games must have at least 2 players. TO HOST A GAME OF LAZER TAG® 1. Press the TRIGGER to wake up your TAGGER. The TAGGER will make a power-up sound and then display the Main Menu which has four options: · LTAG ­ Play a basic Grab & Go game of Classic LAZER TAG. · JOIN ­ Join a game Hosted by another player. · HOST ­ Be the TAG MASTER and host a game for other players to join. · QUIT ­ Return to "sleep" mode. 4. buttons to scroll through these options to the game you want and press OK. · TT: Y or N ­ Team tags, yes or no. Decide whether tags from players on your team do (Y) or do not (N) count against you. The TAG MASTER needs to wait until all players have successfully joined the game before starting the game. The TAG MASTER can delay the automatic start of the T-Minus countdown by pressing OK at any time to restart the 60second timer. The TAG MASTER can start the game by waiting for the lower countdown to reach 00, or at any time after at least 2 players are in the game by pressing 2ndF and OK. All Joiner TAGGER units must come close to the TAG MASTER TAGGER for several seconds during this period. The LCD screen will now show the T­Minus screen and the TAGGER will count down from T-30, T-29, T-28, etc. and beep each time to alert the players, until it reaches T-00 at which point the TAGGER will say "GOOD LUCK!" and the game begins!The TAG MASTER should remain in one place until all other players have begun the T-Minus countdowns on their own screens, at which time the TAG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone game (OWNZ, 2TOZ, 3TOZ) the TAG MASTER TAGGER will become the Zone, not a player TAGGER. When the T-Minus countdown screen has concluded and the TAGGER says "GOOD LUCK!" it will display "ZONE" on the LCD screen and the number of minutes and seconds remaining in the game. NOTE: Once the TAG MASTER TAGGER begins the Joining process, the game is set and cannot be modified. To terminate the game before it has begun, all players must hold their 2ndF buttons and press CANCEL to put their TAGGER units to sleep. 2. [. . . ] The neutralized TAGGER will display "NEUT" with a fifteen-second countdown. A neutralized player cannot tag other players, be tagged by other players, raise shields or add Mega-Tag power. A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized. If a player stays in the Zone or returns to the Zone while neutralized, the Zone will become Hostile to that player. [. . . ]

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