User manual HASBRO FOLD N GO BUSY FLOOR GYM

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Detailed instructions for use are in the User's Guide.

[. . . ] TO AVOID INJURY: Use only missile designed for this product. Do not modify missile or missile launcher. NOTE: Not for nighttime play. TABLE OF CONTENTS Quick Start Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Helpful Hints and Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Battery Installation Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Getting to know your TAGGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 TAGGER Unit Illustration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 TAGGER Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 LED Feedback Panel/ HIT Indicator/ LCD Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 To use Dual TAGGER Units in a game of LAZER TAG . . . . . . . . . . . . . . . . . . . . . . . . . 18 Ending the Game in Dual TAGGER Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This value can be anywhere from 0 to 99, or unlimited ("UL"). · MEGA: <##> ­ Number of Mega-Tags available for each player. This value can be anywhere from 0 (no Mega-Tags allowed) to 99, or unlimited ("UL"), but can never be greater than the total number of tags. · SHLD: <##> ­ Total seconds of shield time available for each player. This value can be anywhere from 0 (no shield time allowed) to 99 seconds. · TAGS: <##> ­ Number of Tags each player can take until they are tagged out. This can be any number from 1 to 99. 13 NOTE: TAG MASTER BLASTER TAGGER units cannot generate Mega-Tags and cannot request nor assist in Medic Mode transfers. These options allow the Host to define whether or not other types of TAGGER units, such as the Deluxe TAGGER, will be allowed to use these special modes of theirs during the game. Mega-Tags are not allowed in the SURV game, so the MEGA <##> option will not be displayed. Program the functions for the game using the INC and DEC buttons to increase or decrease the value or to switch between Y and N. You may also hold down the 2nd F button and press INC or DEC to increase or decrease the value by 10. · JOIN ­ Join a game Hosted by another player. · DUAL ­ Enter into a Hosted game as a Dual TAGGER. · HOST ­ Be the TAG MASTER and host a game for other players to join. · TEXT ­ Enter a text message to send to targeted players. · QUIT ­ Return to "sleep" mode. 3. Use the INC and DEC buttons to scroll to "JOIN" and press OK. The LCD screen will display "WAIT" as it waits for instructions from the TAG MASTER, and will display a countdown to show how many seconds are left to join the game. If you were not able to join the game in the allotted time, your TAGGER declares a failure to join the game by playing a sound effect and displaying "NO GAME" in the Text Read-Out. Upon communication with the TAG MASTER, the joining TAGGER will receive the game set-up information. For individual games the TAG MASTER will control all game set up automatically. For games with teams, your LCD screen will display "TEAM: -" prompting you to select a team. [. . . ] 1-ON-1 (1ON1) The object of the game is to score as many tags as possible on the opposing team's player who has the same Player ID number as you. For example, if you're Player 2 on Team 1, then Player 2 on Team 2 is your "principal opponent" and you get a much higher score for landing tags on that player than you do for tagging other players on his team. [TAG02] NOTE: Swapping TAGGER units to fool your opponents is not allowed. If you do this your team forfeits the game. Game feature: · 2 teams of up to 8 players each · One opponent counts for more than the others Scoring: · Individual ranks are based on earning 1 pt per tag landed on most players from the other team, or 5 pts if that player is your principal opponent. [. . . ]

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