User manual HASBRO FROSTY THE SNOWMAN

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[. . . ] Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2. European consumers please write to: Hasbro UK Ltd. , Hasbro Consumer Affairs, P. O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD, or telephone our helpline on 00 800 2242 7276. TM & ©1981, 1984, 1989, 2008 LucasFilm Ltd. [. . . ] Wait until all other players have returned to the temple (by one means or another), then count up your fortune to see who has won the game. die Gold medallions 2 indy movers discard pile fortune & Glory cards 11 Relics There are three precious relics in the temple, which you must try to find and win before the other adventurers reach them: relic cHamBer When you lay a tile with a relic chamber on it, place the matching relic next to it on the board. Battle space trap tHe ark tHe sankara stones tHe Holy Grail To win a relic: 1. Stop at the space before the relic chamber. If you cannot unlock it, you're stuck!Play any cards you want to and end your turn. If you have a medallion or the correct coins, place them on the board, move on to the relic chamber space and select DVD relic symbol on the DVD to complete a challenge. secret passaGeway relic tiles Shuffling the Temple Tiles 1. Find the three temple tiles with relic chambers on them and remove them from the tile deck. Split the rest of the tiles into three roughly equal piles and add one relic tile to each pile. Shuffle each pile well, then put them back together into one big pile, face down. This is your temple tile deck. Before you Start ·If you win ­ take the relic. Move the medallion or coins, if you used them, into the coin pile. ·If you lose, stay where you are and leave the coins on the board. This is how you explore the temple(see Temple Tiles). Note: Any number of adventurers can be on the same space. 4 9 Archaeological Research (The Temple in Detail) Fortune & Glory Cards Fortune & Glory cards are vital to a successful adventure, so use them wisely!Look at the cards in your hand on every turn, before you roll the die. They could help you decide how to use your move. A Fortune & Glory card could allow you to move further, collect gold pieces, keep another player stuck in a trap or even unlock a relic chamber. Each card tells you exactly what to do. If you want to play any cards, remember to do this before the end of your turn. 4. Where did you land? ·If you land on a trap, STOP, even if you have moves left. Select the trap symbol on the DVD to complete a trap challenge and win Fortune & Glory cards. · If you win ­ take cards as instructed, then complete your move. You can use your new cards if you want to. · If you lose ­ you're trapped and cannot complete your move or play any cards. Your turn is now over. ·If you land on a battle space (or if you pass one and want to voodoo doll idol trance skeleton key stop and fight*), you can fight a villain or another adventurer to win gold pieces if you want to. Cards can be used only on your turn unless the card says `Play at any time'. [. . . ] Your turn is now over. Win bonus gold for reaching the Hall of Ancestors first. This will differ depending on how many people are playing. If you arrive last, or if you were buried alive, you win nothing. 2. At the end of your turn, the player to your left takes their turn. The temple is an ench unpredictable place. [. . . ]

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