User manual HASBRO GIJOE-SANDSTRIKER VEHICLE

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Manual abstract: user guide HASBRO GIJOE-SANDSTRIKER VEHICLE

Detailed instructions for use are in the User's Guide.

[. . . ] That way you'll know which figures are yours if they get mixed in with anyone else's. another as shown. Power-Side Up Table of the Giants Battlefield Legend holds that Giants once walked Valhalla. They would gather here during the depths of winter to carve up their hunting lands for the next year. While no Giants have been seen for countless ages, their bones are still rumored to be buried in this area. 2 Game Scenarios BASIC GAME ­ Attack at Dawn (2 players) Although early in the season, it feels like winter already. Breath condenses in the early dawn light. [. . . ] Place figures where shown. Special Rules: At the end of every round, all players with figures still on the battlefield may roll the 20-sided die to see if their reinforcements have arrived. After Rounds 1 and 2, any player who rolls 16 or higher may place reinforcements. For all other rounds, players only need to roll 11 or higher to place reinforcements. Reinforcements are placed as follows: draft (roll for draft order, if needed) or bring pre-made 160-point armies that have not previously been destroyed in the game. Army Cards with "The Drop" special power can't be chosen. Place reinforcements in your original starting zone, and use them as part of your army. Each player can only receive reinforcements once, if at all. Victory: When the other side has no figures left on the battlefield, you win. If the battle reaches the end of Round 12, then the game is over and the player or team with the most points on the battlefield wins (see Scoring, on page 10 in the Master Game Guide). Player 1 (Laur) Player 2 (Nastralund) Victory: When you move a figure onto the other player's deep-dive device, or the other player has no figures left on the battlefield, you win. 5 Durgeth Swamps Battlefield In the depths of the Region of Lindsfarme lived a savage tribe known as the Durgeth. They held to the swamps, using the shifting waters to their advantage. At the start of the war, the Durgeth were destroyed, as their swamps are close to a wellspring. When a Unique Hero controlled by Player 1 is destroyed (or taken control of by Player 2), turn over the Glyph on that Army Card. Victory: If Player 1 moves a Unique Hero onto the Valkyrie's transfer post, and it is the scout (with the Glyph of Kelda), then Player 1 turns over that Glyph and wins. If Player 2 destroys the scout, then Player 2 wins. If Player 1 does not get the scout to the transfer post by the end of Round 12, then Player 2 wins, even if Player 2 has no figures left on the battlefield. 12 7 Trollsford Swamps Battlefield In the days of old, trolls were said to raid across the river. Archkyrie Navess erected a stronghold to protect his lands from troll raiding parties. Navess' Region was later conquered by the Archkyrie of Upper Bleakwoode, but the name Trollsford still remains. 8 Game Scenarios MASTER GAME ­ A Desperate Rescue Attempt (2 Players on a team vs. Drake Alexander has been captured, and it's only a matter of time before he talks. He knows a lot, and if he talks, his captors will find out their enemies' secrets. Luckily, an enchantment has been cast on Sgt. One of his allies only needs to touch him and they will all be transported back to safety. But the enchantment can only last for so long. . . . Player 1 and 2's Goal: Rescue Sgt. [. . . ] At the end of Round 2, it also covers all of level 2, and so on. ) The gas cannot rise above level 5. At the end of each round, all figures in the gas take 1 wound. Figures are not affected by the gas during the round, only at the end. Victory: When the other side has no figures left on the battlefield, you win. [. . . ]

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