User manual HASBRO GREAT JELLYFISH ESCAPE SPONGEBOB

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Manual abstract: user guide HASBRO GREAT JELLYFISH ESCAPE SPONGEBOB

Detailed instructions for use are in the User's Guide.

[. . . ] The Great Jellyfish Escape Game INSTRUCTIONS FOR 2 TO 4 P A E S LYR SpongeBob and his friends are having a race to the Krusty Krab for a tasty lunch! [. . . ] Your turn is then over. THE DIE DIRECTIONS The six die directions are explained below, along with your movement options on the gameboard. GAMEBOARD SPACES All of the gameboard spaces are shown below, with an s explanation of any special ~ l e to follow. Knot spaces: If you land on one of there, just stay where you a d o u r turn is over. Small Shell spaces: These spaces are located along the sicks of the gameboard. If you land on one, you must move to the brge Shell space below the GiantJelwsh. Move one space north or south space east "One El space west -One Move to any diagonal space w w brge Shell space: If you land on t h i s space or move here after landing on a Small Shell space, just stay there. Sea Flower spaces: If you land on one of these spaces or are sent here after another player lands on your space, just stay there. GiantJellyfish space: If you land on this unlucky space, you get stung by the Giant Jellyfish!Move your pawn back to your Start space. Your turn is wer. Start spaces: You start the game on the Start space with your matching pawn color, and get sent back there if you land on the GiantJellyfish. n - Finish spaces: To win the game, you must mwe onto the Finish space with your matching pawn color. How to Win If you're the first player to reach your Finish space, you win the game1 Two-Player Game Variation In a two-player game, each player may control two pawns: one player moves the red and yellow pawns (SpongeBob and Squidward), and the other player moves the blue and green pawns (patrick and Sandy). [. . . ] 1014416900 I . a Not suitable for children under 3 yean because of small parts choking hazard. - PROOF OF PURCHAS [. . . ]

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