User manual HASBRO HARRY POTTER MAGIC SPELL CHALLENGE

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Manual abstract: user guide HASBRO HARRY POTTER MAGIC SPELL CHALLENGE

Detailed instructions for use are in the User's Guide.

[. . . ] AGES 6 & UP BLUE, and PURPLE), as well as movements (moving the wand UP or DOWN). As the evil wizard completes his spell command with the wand, YOU must REPEAT the spell exactly!In the first round, most of the evil wizard's commands will be three or four commands long. For example, the first pattern could be: - the PURPLE button lighting up. [. . . ] The announcer will say, "SELECT GAME!". For a QUICK START, press the START button now to automatically play Game 1, (Game 1 is always a 1 player game). If you do not want a QUICK START, press the SELECT button repeatedly to toggle through your selections. When you get to GAME 1, press the START button to confirm your choice and to hear the evil wizard say, "TRY AND STOP ME!" The evil wizard will then cast a spell on your wand - playing out a pattern on the wand that could include: any of the four lighted magic buttons (RED, GREEN, WHEN BOTH WIZARDS COMPLETE A SPELL If BOTH wizards do the spell correctly, the game advances to another round. In a new round, the evil wizard will give each player the same spell from the previous round - but will add one additional command!So if Wizard 1 did the first spell correctly, he would be given the opening command again, PLUS ONE MORE COMMAND: - the evil wizard saying "LEVIOSA!UP!" - the evil wizard saying "WINGUARDIUM!DOWN!" - the GREEN button lighting up. - . . . the evil wizard adds one additional command, such as: the BLUE button lighting up. In this round, there are four commands instead of three - with the first three commands being the same as Wizard 1's first spell. Likewise for Wizard 2, a player will be given an opening spell PLUS ONE: - the RED button lighting up. UP!" - . . . the evil wizard will add one additional command, such as: the PURPLE button lighting up. After you complete this four command spell, wait until you hear the electric energy sound effect and see the tip of your wand light up - then ADD ONE MORE COMMAND and press the SEND button!By passing the commands back and forth from Wizard 1 to Wizard 2 and adding a single command the spells become longer and longer. The first player to "miss" (unable to complete the pattern) is out. The other player (Wizard) is the WINNING WIZARD!!Now THAT'S magic! 5 Inserting The Batteries To insert the battery, have an adult open the battery compartment cover at the back of the game. (Loosen the screws holding the battery door onto the back of the unit and remove the door. ) Insert 3AAA/LR03 battery (not included), making sure to align "+" and "-" as shown. CAUTION: Batteries should be replaced by an adult. Not suitable for children under 36 months, may contain small parts. To ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ensure proper function : Battery installation should be done by an adult. Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged (if removable). [. . . ] If both players try to send a spell at the same time, the first player to press the SEND button will have their spell sent. So let's say that Wizard 1 (you) goes first. Do a three pattern command on your wand and press the SEND button. For example you could do: - press the BLUE button - tilt the wand upward and hear the announcer say "LEVIOSA!" - press the GREEN button - . . . . then press the SEND button! [. . . ]

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