User manual HASBRO HEROSCAPE MASTER GAME GUIDE

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual HASBRO HEROSCAPE MASTER GAME GUIDE. We hope that this HASBRO HEROSCAPE MASTER GAME GUIDE user guide will be useful to you.

Lastmanuals help download the user guide HASBRO HEROSCAPE MASTER GAME GUIDE.


Mode d'emploi HASBRO HEROSCAPE MASTER GAME GUIDE
Download
Manual abstract: user guide HASBRO HEROSCAPE MASTER GAME GUIDE

Detailed instructions for use are in the User's Guide.

[. . . ] TM FOR 2 OR MORE PLAYERS AGES 8+ Master Game Guide In the MASTER GAME, your Army figures get serious, with special powers and special rules for moving and battling. Because of their extra strength and powers, these warriors can't be defeated so easily. As a Valkyrie General, your mission is to gather a well-balanced army, lead them boldly into battle, and wage war strategically to conquer the enemy. And may the best Valkyrie General win! MASTER Game Guide an or rd he Wliveretototebegin? [. . . ] Glyphs and special powers: Glyphs and/or special powers may also affect a figure's movement. Check your figure's Army Card for special powers. Glyph powers are explained on page 11. EXAMPLE 12: Moving up onto a low overhang Finn counts the nearby support tile as he moves onto this overhang. ENGAGEMENT RULES A figure becomes engaged when it moves adjacent to an opponent's figure. Adjacent Exceptions: Most of the time, if a figure is next to another figure they are adjacent. Here are the exceptions to the rule: · If one figure's base is on a level equal to or higher than the height of the other figure, they are not adjacent and therefore not engaged. See Example 14, below. 5 4 3 1 2 EXAMPLE 14: Not adjacent Finn is not adjacent to Deathwalker because Deathwalker is on a ledge which is 5 levels high, and is equal to Finn's height of 5. · Keep the base on the space: When you end a figure's move, make sure its base lies flat and is on that space only (or spaces, in the case of doublespace figures). No part of its base may overlap on another space or area between spaces. · Tight quarters: Some battlefields have narrow passageways, ruins and overhangs that may limit the movement of some figures. A figure can't move through or onto a space that it can't fit completely onto. Example 13 shows a figure in tight quarters. EXAMPLE 13: Grimnak moves into tight quarters Grimnak can't back into this nook, because his tail keeps him from standing completely on the spaces. However, he can move forward into the nook. · If a ruin is between the two figures, both figures' heights must be higher than the ruin to be engaged. If both figures' heights are lower than the ruin, or only one figure's height is lower, they are not engaged. If Finn (height of 5) and Deathwalker (height of 7) are next to each other with a ruin between them, they are not engaged. Leaving an engagement: You may move around a figure that you're engaged with; but as soon as you move away from it (onto a space that's not adjacent to it), the figure may take a "passing swipe" at your figure. To do this, the player who controls the figure rolls one attack die. (You do not roll a defense die for your figure. ) If a skull is rolled, your figure takes one wound. Place one Wound Marker on its Army Card (See Life, on page 10). Multiple engagements: Your figure may become engaged with more than one figure at the same time. As you leave each engagement, the engaged figure rolls one attack die. For each skull rolled, your figure takes one wound. Example 15 shows a multiple engagement. 8 EXAMPLE 15: Multiple Engagement When you move Finn away from two opposing Tarn Viking Warriors, your opponent rolls two attack dice (one for each Viking Warrior). Two skulls are rolled, inflicting two wounds. You place two Wound Markers on Finn's Army Card. Adusting Figures: Players may touch or move figures only on their own turns. [. . . ] For example, you and your opponent can each have one Grimnak in your armies. Common Army Cards: These cards are included in expansion sets. Your Army can include two or more of the same Common Army Card. If so, follow these special rules: · You don't need to keep these figures separate (that is, keep track of which figures belong to which card). [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE HASBRO HEROSCAPE MASTER GAME GUIDE

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets...
In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.

Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual HASBRO HEROSCAPE MASTER GAME GUIDE will begin.

Search for a user manual

 

Copyright © 2015 - LastManuals - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

flag