User manual HASBRO INDIANA JONES DVD ADVENTURE GAME

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Manual abstract: user guide HASBRO INDIANA JONES DVD ADVENTURE GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Once all of the relics have been found, the temple will start to crumble to stop you escaping with its precious relics. Race back to the Hall of Ancestors before you're buried alive. Should you experience any technical difficulties we recommend you first clean the disc by wiping it with a soft cloth in straight lines from the center of the disc. If the problem persists when you have re-inserted the disc into your DVD player, please call Hasbro Consumer Affairs at 1-888-836-7025 (toll-free) for additional assistance. You may also visit our website at HASBRO. COM for contact information. US consumers please write to: Hasbro Games, Consumer Affairs Dept. , P. O. [. . . ] Find the three temple tiles with relic chambers on them and remove them from the tile deck. Split the rest of the tiles into three roughly equal piles and add one relic tile to each pile. Shuffle each pile well, then put them back together into one big pile, face down. This is your temple tile deck. Before you Start ·If you win ­ take the relic. Move the medallion or coins, if you used them, into the coin pile. ·If you lose, stay where you are and leave the coins on the board. You must move away from that chamber on your next turn. Choose an Indiana Jones mover and place it on its matching start space. Take 2 gold coins at random (for your eyes only ­ don't let the other players see the symbols on your coins). Take 2 Fortune & Glory cards at random (another important secret). Now put the DVD in the player and select how many people are playing. 10 3 Roll the die. The adventurer with the highest roll starts their adventure first and play passes to the left. how to plAy On your Turn If you need to break a medallion down into 5 gold coins to pay for something, you must take the coins from the coin pile face down and cannot choose which symbols you get. You cannot break a medallion down for any other reason. 1. Take a secret peek at your cards (see Fortune & Glory Cards). Knowing what cards you have will help you choose how to use your roll. Play cards at any time during your turn, unless the card says otherwise. Now roll the die and move the exact number of spaces shown in any one direction (unless you are stopped by a trap or boulder or choose to stop on a battle space or relic chamber). You can move forwards both horizontally and vertically (not diagonally) on any turn, but you cannot go back in the same direction within one turn. Temple Tiles When you roll, you must always move the full number shown on the die (unless you are stopped by a trap or boulder or choose to stop on a battle space or relic chamber). Often, you will reach the edge of the temple before you have used your full roll. When this happens, take the top temple tile from the deck, line it up with the tile you are on and continue your journey. You can do this as many times as you need to on any turn. TIP: If you have the Map card in your hand, you can choose your tile from the top 5 in the deck. [. . . ] To use the passageway, select the secret passageway symbol on the DVD to find out if the passageway is open or not. 8 · If it is, move to any secret passageway space in the temple, then complete your turn. · If it's a dead end, stay where you are ­ your turn is over. 5 ·When you reach a relic chamber, STOP on the space before it. You need a gold medallion or gold coins with the matching symbols on them to enter. If you don't have them, stay on that space and end your turn. [. . . ]

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