User manual HASBRO LAZER TAG IRT 2X TAGGER

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Manual abstract: user guide HASBRO LAZER TAG IRT 2X TAGGER

Detailed instructions for use are in the User's Guide.

[. . . ] AGES 8+ 71985 ® TM* IRT-2X TAGGERTM* Thank you for purchasing the LAZER TAG IRT-2X TAGGER. Please be sure to read and follow all instructions carefully before using this product. Requires 6 x 1. 5V "AA" or R6 size batteries (not included). Phillips/cross head screwdriver (not included) needed to insert batteries. NOTE: Not for nighttime play. INDOOR OUTDOOR TIGER recommends ENERGIZER® batteries for ideal performance. FIND 6 HIDDEN LAZER TAG [CODES] THROUGHOUT THIS BOOK. Log-on to lazertag. com and enter your codes to unlock secret bonus game strategies! IRT-2X TAGGER is compatible with all LAZER TAG TEAM OPS TAGGER units. TABLE OF CONTENTS Quick Start Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Helpful Hints and Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Battery Installation Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 TAGGER Unit Illustration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 TAGGER Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 LCD Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 LAZER TAG Code Of Conduct. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 LAZER TAG Game Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Programmable Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 How to Host a Game of LAZER TAG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 How to Join a Game of LAZER TAG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 To Use Dual IRT-2X TAGGER units in a Game of LAZER TAG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Ending the Game in Dual TAGGER Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 End of Game Debriefing and Scoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Ending Games Early . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 11 Pre-Programmed Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Classic LAZER TAG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Custom LAZER TAG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2 and 3 Team Custom LAZER TAG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Hunt the TAG MASTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Respawn Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Respawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 2 and 3 Team Respawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Zone Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Own the Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2 and 3 Teams Own the Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 QUICK START GUIDE For a quick, "Grab & Go" game of LAZER TAG, simply follow these steps: 1. [. . . ] Upon communication with the TAG MASTER, the joining TAGGER will receive the game set-up information. For individual games the TAG MASTER will control all game set up and game start automatically. For games with teams, your LCD screen will display "TEAM: -" prompting you to select a team. Select your desired Team by pressing the INC and DEC buttons and then OK. If you do not 13 care which team you join, select "-" then press the OK button and the TAG MASTER will assign you to the team with the fewest players, in order to keep the teams even. NOTE: The team you are assigned to may be different from the team you requested. The TAG MASTER TAGGER will attempt to honor all team requests, but it cannot assign more than 8 players to any given team. Players should discuss who will be on which team, before the game is set up by the TAG MASTER. In the TAGM game, all Joiner players will be assigned to Team 2 regardless of which team they chose. When the Joiner enters the game the LCD screen will display "IN!" for 2 seconds, then show your Team and Player number. Use this information to determine who your teammates are. It is VERY IMPORTANT that you remain near the TAG MASTER TAGGER. If you wander away from the TAG MASTER TAGGER, your TAGGER will prompt you to "FIND HOST". If you do not return to the vicinity of the TAG MASTER within 60 seconds, you will be dropped from the game and your LCD screen will show "FAIL". You must then either re-join the game (receiving a new Team and Player ID) or sit out this game. Once all players have joined the game, the TAG MASTER TAGGER will enter the T-Minus countdown screen. The TAG MASTER's LCD screen will count down from T-30, T-29, T-28 etc. (for individual games) and T1: T-30, T1: T-29, T1: T-28 etc. (for team games) and beep each time to alert the players, until it reaches T-00 at which point the TAGGER will say "GOOD LUCK!" and the game begins!It is VERY IMPORTANT that you remain near the TAG MASTER TAGGER until your own LCD screen begins displaying the T-Minus countdown. Once your screen starts the T-Minus countdown, you can safely go to your starting position and/or program your secondary TAGGER if you are using Dual TAGGER Mode. When the T-minus countdown reaches "T-00" the game will start automatically, and will run for the selected number of minutes. secondary TAGGER enters the game in a special way, so that it does not take up a Player ID for itself but instead uses the same ID as the primary TAGGER: 1. [. . . ] 3-TEAMS OWN THE ZONE (3TOZ) The object of the game is to accumulate as much collective Zone Time as possible for the whole team. These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams. A good team strategy, once a zone is controlled, is to have one player designated as the "Zone Keeper". This player tries to stay in the zone at all times collecting as much Zone time as possible. [. . . ]

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