User manual HASBRO LIGHTS OUT CUBE

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Manual abstract: user guide HASBRO LIGHTS OUT CUBE

Detailed instructions for use are in the User's Guide.

[. . . ] GETTING STARTED QUICK! Quick Play: We have provided the following Quick Play instructions for those players who want to play LIGHTS OUT CUBE right now. . . . and catch up on little instruction details later. You can use this as a quick reference anytime you play!Now get set to turn the LIGHTS OUT! Object: To turn all the lights out on the Cube, but each time you press a lit or unlit button, it not only changes that button, but also the adjacent buttons!You must try to turn the lights out in the minimum number of moves! Game: The Lights Out Cube plays very much like our classic Lights Out game. [. . . ] Use this button INSTEAD OF THE START BUTTON if you want help. (So press HELP to begin a puzzle with the first move automatically given by the unit. ) MODE 2 MODE 3 PLAYING THE GAME PRESS THE "ON/OFF/RESET" BUTTON to turn on the unit. You will now see a pattern of lights chasing around the board. You could press START to start a game (the last puzzle played, in the last mode played), or select a new MODE with the GAMEbutton, or use the PUZZLE button to select a particular puzzle. If this is your first time playing LIGHTS OUT CUBE, four lights on FACE 1 of the cube will be lit. To understand the solution to a puzzle, think of the LIGHTS OUT CUBE puzzle display in terms of numbers. Each button (or light) on the cube can be assigned a number from 1 to 54 (see adjacent illustration) 19 22 25 20 23 26 21 24 27 46 49 52 47 50 53 48 51 54 1 4 7 2 5 8 3 6 9 10 13 16 11 14 17 12 15 18 37 40 43 38 41 44 28 31 34 29 32 35 30 33 36 39 42 45 6 For Puzzle 1 (Mode 1), you should see buttons numbers 11, 13, 14, 15, and 17 lit up on your display. Since your goal is to shut off the lights in the fewest moves possible, you will need to decide which buttons to press. Remember, each button press effects the surrounding buttons, so play your moves carefully. For example, if button 14 is pressed, all of the lights on the cube will be shut off. Congratulations. . . you just solved PUZZLE 1. LOOPINGSince the CUBE is 3-dimensional, you have to consider the LOOPING feature that creeps up in more advanced puzzles. In a typical puzzle, you'll see that pressing a button has an effect on adjacent lights. But, since this is a cube, buttons on the outer rows of each side "wrap-around" to the next side. So, a button on the right side of FACE 3 is also adjacent to buttons on FACE 2, and possibly FACE 5 if its in the top row. Keep this in mind when solving a puzzle. You'll soon find yourself twisting and turning the cube to "chase" the lights until they are all out. SOLVING A PUZZLE (This example is for Puzzle 11) Follow the steps below to solve this puzzle in 4 steps -- the minimum number of moves!To select a played puzzle, just press the button number corresponding to the puzzle number during puzzle selection. The game will then start with that puzzle again -there's no need to press the START button. Since the CUBE has 6 sides (numbered 1-6) with 9 buttons on each face, figure that the buttons are numbered this way FACE 1 #1-9 FACE 2 #10-18 FACE 3 #19-27 FACE 4 #28-36 FACE 5 #37-45 FACE 6 #46-54 Note - You cannot select a puzzle number higher than the last puzzle you were working on. For example, if the last puzzle you complete is number 12 in MODE 1, you cannot select puzzle 14 until you solve 13 first!Remember, if necessary, you can always shut off the game and it will return you to the beginning of the last puzzle you were working on when you're ready to play again!Your Lights Out Cube game will shut-off automatically after 3 minutes of non-play. [. . . ] Instead, write to us at: TIGER ELECTRONIC TOYS, REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, U. S. A. Please include a note with your return explaining the problem along with a sales slip, date, place of purchase and price paid. We will do our best to expedite your return promptly. 12 90-DAY LIMITED WARRANTY Tiger Electronics, Inc. [. . . ]

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