User manual HASBRO MALL MADNESS

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Manual abstract: user guide HASBRO MALL MADNESS

Detailed instructions for use are in the User's Guide.

[. . . ] Place the extra check marks back into the tray. Take the clearance and sales signs and put them in the clear pawn stands. Place the treat tokens, sale signs, and clearance sign in a pile near the gameboard. 2 You're almost ready!The banker gives each shopper $150 cash in the following denominations: one $50 bill, three $20 bills, three $10 bills and two $5 bills. [. . . ] Regardless of any store signs, pay the banker the CLEARANCE price for this item. Move one of your shopping list check marks to the blank box next to the item you just purchased. Then press the ENTER button to end your turn. What you hear: "Wow, a long line!Better try again later!" or "Ooh we're out of stock. Try again later. " Sorry, you can't buy anything just yet. Press the ENTER button to end your turn. You can stay in this store and try again on your next turn. SPENDING MONEY Going to the ATM After buying a few items you may need to go to the ATM to get more money. Here's what you do: · Move onto the ATM space. · Insert your bank card into the ATM slot. · The banker will give you the amount of money as directed: $20, $40, $60, $80, or $100 You can stay at the ATM for as many turns as you'd like, but on the second consecutive turn, you will only receive $20 each time, until you leave and buy something. Canceling a Purchase or ATM Transaction Note: Be careful, if you make a mistake and put your card in the wrong slot you will lose your turn. CANCELING A PURCHASE If you try to buy an item and discover you don't have enough money for it (or realize you already have it), you must cancel the transaction. · Insert your bank card into the BUYING slot again and you will hear, "Try again later. " Your purchase has been cancelled. · Press the ENTER button to end your turn. CANCELING AN ATM TRANSACTION · · If you put your bank card into the ATM slot by mistake and you are not on the ATM space, do not take the money. Press the ENTER button to end your turn. TREAT TOKENS Treat Tokens It's true!Treats make your pet happy and they'll tug you a little further when you use a treat token. If you move, or are moved, to the Ice Cream Shop, the The Totally Talented Pet Trainer or the Food Court, take a treat token from the pile and place it in front of you. IMPORTANT: You can never have more than 2 treat tokens in front of you. 5 Using Treat Tokens · · · · · You may use a treat token to add up to 3 spaces to your move. You can use two treat tokens at once (to move up to 6 spaces). You can only use a treat token after the game announces the number of spaces to move. "Dog, move 5, " you can use a treat token to increase your move up to 8 spaces. You cannot use a treat token if the game sends you to a specific location or if you are held somewhere to remove a security tag. After you use your treat token, place it back in the pile. SPECIFIC LOCATIONS AND WHAT THEY MEAN What you hear: "Go to the Litter Box. " What you do: Move your shopper and pet to the Litter Box space. Then press the ENTER button to end your turn. [. . . ] Do not short-circuit the supply terminals. Should this 7 CAUTION: product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. [. . . ]

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