User manual HASBRO MONOPOLY

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Manual abstract: user guide HASBRO MONOPOLY

Detailed instructions for use are in the User's Guide.

[. . . ] The equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and play money. Place the board on a table and put the Chance and Community Chest cards face down on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board. [. . . ] It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties. The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice. "CHANCE" AND "COMMUNITY CHEST". . . When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck. The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, he/she may sell it, at any time, to another player at a price agreeable to both. If you land here you have two options: You may estimate your tax at $200 and pay the Bank, or you may pay 10% of your total worth to the Bank. Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own. You must decide which option you will take before you add up your total worth. (1) your token lands on the space marked "Go to Jail"; (2) you draw a card marked "Go to Jail"; or (3) you throw doubles three times in succession. When you are sent to Jail you cannot collect your $200 salary in that move since, regardless of where your token is on the board, you must move it directly into Jail. Yours turn ends when you are sent to Jail. If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting, " you incur no penalty, and you move ahead in the usual manner on your next turn. (1) throwing doubles on any of your next three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw; even though you had thrown doubles, you do not take another turn; (2) using the "Get Out of Jail Free" card if you have it; (3) purchasing the "Get Out of Jail Free" card from another player and playing it; (4) paying a fine of $50 before you roll the dice on either of your next two turns. If you do not throw doubles by your third turn, you must pay the $50 fine. You then get out of Jail and immediately move forward the number of spaces shown by your throw. Even though you are in Jail, you may buy and sell property, buy and sell houses and hotels and collect rents. A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting place. When you own all the properties in a color-group you may buy houses from the Bank and erect them on those properties. If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete color-group you may own. The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you erect the house. The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group. [. . . ] If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage. Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. Box 1012, Beverly, MA 01915, or phone 508-921-3555. The PARKER BROTHERS® trademark and its logo, the MONOPOLY® trademark and its logo, the distinctive design of the game board, each of the distinctive elements of the board including the four corner squares, and the playing pieces are trademarks of Hasbro, Inc. , for its real estate trading game and game equipment. © 1935, 1936, 1947, 1951, 1954, 1959, 1961, 1973, 1994, 1995, 1996, 1997, Hasbro, Inc. , Rhode Island, U. S. A. [. . . ]

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