User manual HASBRO MONOPOLY VINTAGE

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Manual abstract: user guide HASBRO MONOPOLY VINTAGE

Detailed instructions for use are in the User's Guide.

[. . . ] The turn-in value is still one-half the purchase price, which in this game is one house less than in the regular game. If you land in Jail, you must exit on your next turn by 1) using a "Get Out of Jail Free" card if you have (or can buy) one; or 2) rolling doubles; or 3) paying $50. Unlike the standard rules, you may try to roll doubles and, failing to do so, pay the $50 on the same turn. The penalty for landing on "Income Tax" is a flat $200. [. . . ] The mortgage value of each property is printed on the back of each Title Deed. This must be repaid, along with the full amount borrowed, when the mortgage is lifted. If you buy a mortgaged property, you may choose to lift the mortgage at once by paying the principal plus 10% interest. If you do not lift the mortgage immediately, you must still pay the interest when buying the property, and if you choose to lift the mortgage later on, you must pay the Bank an additional 10% interest as well as the amount of the mortgage. EQUIPMENT 1 board, 2 dice, tokens, 32 houses, 12 hotels, Chance cards, Community Chest cards, Title Deeds and MONOPOLY game money. BANKRUPTCY You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. If your debt is to another player, you must turn over to that player all that you have of value and retire from the game. If you own houses or hotels, you must return these to the Bank, which will buy them for half their cost, as printed on the Title Deeds. If you have mortgaged property, you also turn it over to your creditor, and the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. If the new owner does not lift the mortgage, he/she must still pay the interest. If the new owner lifts the mortgage later, he/she will pay additional interest at 10% as well as the principal. GAME SETUP Place the board on a table and put the Chance and Community Chest cards facedown on their allotted spaces. Each player chooses one token that will represent him/her while traveling around the board. Banker: PROOF OF PURCHASE 42749 ® ® Select as Banker a player who will also make a good Auctioneer. A Banker who plays in the game must keep his/her personal funds separate from those of the Bank. When more than five persons play, the Banker can choose to act only as Banker and Auctioneer. ® Property Trading Game from Parker Brothers® BRAND The Banker's duties are: · Looking after the money · Holding all Title Deeds, houses and hotels prior to purchase and use by the players · Paying salaries and bonuses · Selling properties to the players and delivering the proper Title Deed cards · Auctioning properties · Selling houses and hotels · Lending money when required on mortgages (see MORTGAGES, below) · Receiving from players the price of all properties bought from it, taxes, fines, money penalties, loans and interest The Banker gives each player $1500 divided as follows: $500 bills . . . . . . . . . . . 6 $10 bills . . . . . . . . . . . 5 $5 bills . . . . . . . . . . . . . 5 $1 bills . . . . . . . . . . . . . 5 to GO" card, you collect $200 twice (for the two times you passed GO). Landing on Unowned Property: When you land on an unowned property, whether by throw of the dice or a move forced by drawing a Chance or Community Chest card, you may buy that property from the Bank at the printed price. If you choose to buy, you pay the Bank for that property and receive the Title Deed card as proof of ownership. If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays in cash and receives the Title Deed from the Banker as proof of ownership. All players, including the one who declined the option of buying at the original price, may bid. Paying Rent: When you land on property owned by another player, either by a throw of the dice or by a move forced by a Chance or Community Chest card, the owner collects rent from you in accordance with the list printed on the property's Title Deed card. If the property contains one or more houses, the rent is larger than it would be for an unimproved property. If the property is mortgaged, the player who owns the property does not collect rent. [. . . ] Players continue to collect double rent on the unimproved properties of their complete color-groups from any opponent landing on them. You may, at any time during your turn, buy and build as many houses as your judgment and financial standing will allow in accordance with the above rules. You cannot build more than one house on any property of a color-group until you have built one house on every property of that color-group. You may then begin to build a second row of houses and so on, up to a limit of four houses to one property. [. . . ]

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