User manual HASBRO MONSTERS SCREAM CATCHER

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Manual abstract: user guide HASBRO MONSTERS SCREAM CATCHER

Detailed instructions for use are in the User's Guide.

[. . . ] The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. [. . . ] GAME SWITCH - Slide this switch to select between the two different modes of game play: GAME 1 (for 1 player), GAME 2 (for 2, 3 or 4 players). START - Press this button to start the game play!GAME 1 GAME 2 START HOW TO PLAY Set the game on a smooth surface so that it is easily reachable for all players. Players choose a colored canister and sit directly behind it. Move the GAME switch to either GAME MODE 1 (one player game) or GAME MODE 2 (two, three or four player game). 1 GA ME 2 As the monsters and the door whirl around, the object of the game is to listen carefully for screams or laughs. Remember if you press your canister when you hear Mike talking, instead of a scream or a laugh, you will lose a point!The first player to score ten (10) points WINS the game!When a player wins, you will see a "light show". 1 GA M2 E / N O FF O / N O FF O STA RT Press the ON button to turn on the game. If you have selected GAME 1, Mike will explain that it is your job to collect screams and laughs. He will then tell you to press the START button when you are ready to begin. Press the START button and enjoy GAME 1!If you have selected GAME 2, Mike will welcome everybody to the game and ask for the NUMBER OF PLAYERS. At this time, each child will press the canister in front of them. Players can "join" the game in any order they want as the game automatically registers each player. After a few seconds, the game automatically gets ready to start the next round of play. ST ART Press the START button! Enjoy the game and remember, "MONSTROPOLIS NEEDS YOUR HELP!" So be sure to capture plenty of screams and laughs! SCORING FOR GAME 2: - 1 POINT for each scream captured. Players also LOSE 1 POINT when they press their canister when they hear speech instead of a scream or a laugh. In GAME 2, players score: 1 GA M2 E STA RT Once all the players have "joined" the game, Mike will ask that someone press the START button and GAME 2 will begin!Now it's time to start having fun catching screams and laughs!The first one to get 10 points wins the game and gets "Top Scarer Award" from the monsters! / N O FF O 1 GA M2 E ST ART / N O FF O WHEN TO REPLACE BATTERIES Change the batteries when game does not respond to being turned on, Mike does not say "hello" or game play becomes random or does not trigger a response from the unit. To ensure proper function: - Do not mix old and new batteries. [. . . ] - Do not throw or kick the product, and do not push sharp objects through the speaker openings. - Do not put the unit in direct sunlight or near any source of heat. Adults should examine this unit periodically. If there is any damage, this unit must not be used until the damage has been properly removed or repaired by Tiger Electronics. AA / LR6 AA / LR6 AA / LR6 AA / LR6 In GAME 1, keep practicing as long as you want with no limits. [. . . ]

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