User manual HASBRO MYSTERY DATE 2005

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Manual abstract: user guide HASBRO MYSTERY DATE 2005

Detailed instructions for use are in the User's Guide.

[. . . ] THE MYSTERY DATES The BICYCLE PICNIC date is ready with his bike and a picnic basket. A MISMATCH!If the date behind the door is NOT the correct one to go with the three outfit cards shown, you must close the door and end your turn. [. . . ] Assemble the Mystery Door There are nine (9) pieces that go together to form the Mystery Door. · Door front · Door back · Doorknob (2 pieces) · 5 Mystery Date cards Note: You may need an adult to help you assemble the door correctly. 3 Place the door back in front of you so the 3. hinges are on the left with the rounded edge facing up. NOTE: You should never have more than six (6) cards at the end of any turn. If you will end up with more than six cards during a turn because the space you landed on instructs you to TAKE or SWAP cards, you should follow the instructions on the space 1 1. Mystery Door: To insert the Mystery as normal, then choose which cards you'd Door into the gameboard, slide the tab on like to put in the discard pile to bring your the right side of the door into the large slot hand back down to six cards. on the board, and then push the bottom of the door hinges so they hook into the two · TAKE spaces: If you land on a TAKE space, follow the space directions to take small slots. cards from the draw pile, the discard pile or another player. · SWAP spaces: If you land on a SWAP space and are instructed to swap cards with another player, both players first select the card from their own hand that they wish to swap and place it facedown on the table. The players then trade cards and each player adds the swapped card to her hand. 2 Pawns: Insert each pawn into a plastic 2. SETUP 4 Take the stack of Mystery Date cards and 4. slide them over the hinges so that card 1 is facing up. 1 Stack the Mystery Date cards in a pile 1. base. Each player chooses a pawn and places it in the corner "Open The Door" space nearest to her. Place any unused pawns out of play. 3 3. Cards: One player shuffles the cards and deals two to each player. Place the remaining cards facedown to one side of the Mystery Door. [. . . ] (It's okay if two in your hand for future play. or more pawns occupy the same space. ) Follow any instructions on the space you landed on. [. . . ]

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