User manual HASBRO NERF N-STRIKE QUICK BLAST GAME

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Manual abstract: user guide HASBRO NERF N-STRIKE QUICK BLAST GAME

Detailed instructions for use are in the User's Guide.

[. . . ] ® For 2 to 6 Players / AGES 8+ CONTENTS · 2 single shot Nerf ® Reflex Blasters® with 4 Nerf ® Whistler darts · standard style card deck with Robots and Heroes for face cards · 9 Robot targets with stands · 1 cardboard game mat ASSEMBLY · Insert each target into a stand. Do not aim at eyes or face. To Avoid Injury: Use only darts designed for this product. Do not modify darts or dart blaster. CAUTION: N-STRIKE 3 - 6 players (or more with additional Nerf ® blasters, not included) A ROBOT OBJECT Score the most points by shooting the Robot targets and collecting cards. 1 1 2 (face card of Spades, Diamonds or Clubs): SETUP · Place the game mat where everyone can reach it. · Place the Robot targets about 1. 5 metres from the game mat, making sure everyone has an equal chance of shooting them. [. . . ] If you can't play it, put it into your hand and your turn ends. · If you play a Robot card, all other players race to grab a blaster, cock it and shoot the matching Robot target. The other players must draw 1 card from the draw pile. Stand the target back up and continue playing. · If you play a Hero card and any players touch a blaster, those players must draw 2 cards from the draw pile. The player who played the Hero card now decides which suit the next player must play. WINNING The first player to run out of cards wins! N-LIST 21 3 - 6 players OBJECT SETUP Be the first player to score 3 points and you win!· Grab a pen and paper (not included) to keep score. · Place the game mat where everyone can reach it. · Place the targets about 1. 5 metres from the game mat. · Load the blasters and place them on the game mat ­ blasters should be loaded but not cocked. · Pick a player to shuffle the cards and start the first round. Did someone hit the matching Robot target?The player who hit the Robot target keeps the target in front of him/her. It may come in handy on that player's turn if he/she busts. Did all players miss the matching Robot target?If so, YOU take the matching Robot target and put it in front of you. After someone takes the target, continue playing as normal, deciding whether to hit or stay. HERO CARDS If you flip over a Hero card, any player who touches a blaster is automatically out of the round. USING COLLECTED ROBOT T ARGETS On your turn, if you flip over a card that causes you to bust you may use your collected Robot target to cancel one of your cards. Place the target back into the lineup and discard the last card you flipped over. Now, continue deciding to hit or stay, as before. ENDING A ROUND AND SCORING After all players have had a turn, the round ends. Everyone flips their cards faceup to compare total values. [. . . ] The winner takes both cards and puts them in a faceup pile off to the side. Keep your Collected Card pile separate from your opponent's. · If the flipped cards tie, keep your played card on the table. Each player then flips over a new card faceup. [. . . ]

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