User manual HASBRO NERF QUICK BLAST GAME

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Manual abstract: user guide HASBRO NERF QUICK BLAST GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Everyone flips their cards faceup to compare total values. The player who got closest to 21 without going over wins a point. There can be two or more winners if there is a tie for the highest hand (for example, if two players each had cards with a total value of 21). Place all used cards faceup in the discard pile, but keep your collected Robot targets. [. . . ] If both shots miss the target, or if there is no clear winner, the dealer keeps the cards in the faceup pile. A HERO (face card of Hearts): GAMES GAMES GAMEPLAY ® hasbrogames. com 17115 Play in Rounds The dealer flips over cards, one at a time, so everyone can see them. Place the cards faceup on top of each other to form a pile. Watch carefully for what gets flipped over. No player is allowed to touch a blaster. If any player touches a blaster, he/ she must give up 3 cards from their scoring pile (if they have any). The dealer randomly draws these and gets to keep them as well as all the cards in the faceup pile. If no one touches a blaster, the dealer continues flipping cards. ENDING A ROUND The round ends when any player (this includes the dealer) collects the card(s) in the faceup pile. The player to the dealer's left becomes the next dealer. SCORING Players add up their points: face cards are worth 5 points; all other cards are worth 1 point. Any leftover faceup cards in the dealer's pile are scored by the dealer. 2 players N-FLICT THE GAME OF WAR. . . NERF® STYLE OBJECT SETUP Collect more cards than your opponent to win. · Remove the jokers, shuffle the card deck, then deal each player 26 cards. Each player takes their pile and keeps it facedown in front of him/her. · Place the game mat between you. · Place the targets about 5 feet away from the game mat. · Load the blasters and place them on the game mat between you ­ blasters should be loaded but not cocked. · Use one hand to flip over your cards; your other hand should be off the table but at-the-ready. THE GAME ENDS The game ends when all of the cards in the dealer's pile have been flipped over. WINNING The player with the most points wins! THINGS TO THINK ABOUT What do you consider a hit?Any time your dart even touches the correct target. . . If your dart hits a wall, bounces back and hits your target. . . However, if your dart hits the wrong target and the target falls over and hits the right target. . . What if 2 players grab the same blaster?Whoever's hand is on the bottom gets the blaster. What if 2 blasters aren't enough for my huge group of friends?You can use any Nerf ® blasters you have so more people can play. [. . . ] · Remove the jokers, shuffle the card deck and deal 5 cards to each player. · The remaining cards will be the draw pile. Place the draw pile facedown in the center of the play area. Flip over one card and place it faceup next to the draw pile. [. . . ]

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