User manual HASBRO PLAYSKOOL PAINTER

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Manual abstract: user guide HASBRO PLAYSKOOL PAINTER

Detailed instructions for use are in the User's Guide.

[. . . ] MODEL 7-202 FOR AGES 5 & UP 90-DAY LIMITED WARRANTY Tiger Electronics, Inc. (TEI) warrants to the original consumer purchaser of any of its electronic games or toys that the product will be free from defects in material or workmanship for 90 days from the date of original purchase. During this 90-day warranty period, the product will either be repaired or replaced (at our option) without charge to the purchaser, when returned either to the dealer with proof of the date of purchase or to TEI when returned prepaid and insured with proof of date of purchase. Product returned to TEI without original receipt or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at our option) for a service charge of US$25. 00. [. . . ] This will display the character(s). 4. 6 Stamp Pad The Stamp Pad function contains 35 stamps and 42 print patterns to use with your drawings. Press the Stamp Pad key to enter the "STAMP" menu (see Illustration 1). Press the Stamp Pad key again to enter the "PRINT PATTERNS" menu (see Illustration 2). To use the "STAMP" function, select the color you want the shape to be by pressing the desired color key. Select one of the stamps by moving the "hand" icon to the desired stamp and pressing the mark button. You can now copy the same image anywhere on the screen while the original image remains in place. Press the Undo key immediately if you want to cancel the copy. 5. 1 Line Drawing This function allows you to draw a line from one point to another point. Select the color you want the line to be, then select the pen type (fine pen, pen, bold pen, framed pen or dot pen). Select the Line Drawing function by holding down one of the mark buttons and pressing the Line Drawing function key. Locate where you want the line to begin on the drawing pad by pressing the pen to the pad. Press the mark button to mark the starting point of your line. Now you can move the pen anywhere on the screen to the point where you want the line to end and press the mark button again. Press the Undo key immediately if you want to delete the line. 5. 6 Flip Up-Down This function allows you to flip an image up or down in its place on the screen. Select the Flip Up-Down function by holding down one of the mark buttons and pressing the Flip Up-Down function key. Locate the point at the upper left corner of the area to be flipped by pressing the pen to the drawing pad. Now pull the box line to enclose the area that you want to flip and press the mark button again while holding the pen in position. The image will instantly flip upside down within the same boxed area on the screen. Press the Undo key immediately to cancel the flip. 5. 2 Rectangle Drawing This function allows you to draw a rectangle on the screen. Select the pen type and color you want the rectangle to be drawn in before pressing the rectangle drawing function key. Select Rectangle Drawing function by holding down one of the mark buttons and pressing the Rectangle Drawing function key. Locate where you want the upper left corner of the rectangle to be on the screen by pressing the pen to the pad. Press the mark button to mark the rectangle corner. [. . . ] If this equipment does not cause harmful interference to radio or television reception which can be detemined by turning the equipment off and on. The user is encouraged to try to correct the interference by one or more of the following measures: - Reorient or relocate the receiving antenna. - Increase the separation between the equipment and receiver. - Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. [. . . ]

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