User manual HASBRO POKEBALL

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Manual abstract: user guide HASBRO POKEBALL

Detailed instructions for use are in the User's Guide.

[. . . ] The LEDs represent the Pokémon that you are playing as and the Pokémon you are trying to catch. Rotate the ball so that the lights move around the grid. Your goal is to try and hit the wild Pokémon first to weaken it, then you must get the wild Pokémon into the center. When the large LED in the center of the grid is lit, press both CATCH buttons. [. . . ] This game is broken up into three stages. In stage one and two you must capture 10 Pokémon. In stage three you must capture 5 Pokémon. When you first start game one you will see a few sub screens, press either Catch button to advance and start stage one. When the game starts two LED lights will appear. One will be the wild Pokémon and the other will be Pikachu. The goal is to move Pikachu and attack the wild Pokémon, this is done by rotating the ball. When you successfully attack and "hit" the wild Pokémon you will hear an attack sound effect and the wild Pokémon LED light will start to flash. You must "hit" each wild Pokémon 3 times to weaken them in stage one. In stage two and three you must "hit" them 5 times. Once you have attacked and "hit" the wild Pokémon (the correct number of times) Pikachu will automatically move to the center LED light returning into the Poké Ball. Now you must again rotate the ball to get the weakened wild Pokémon to the center LED light position, then quickly press both Catch buttons to "Catch" the wild Pokémon. However once you capture a wild Pokémon they will be added to a capture list. This capture list will show you which wild Pokémon you have caught. Once you have caught a wild Pokémon they are now under your control, meaning you can then select that Pokémon to battle the next wild Pokémon, instead of using Pikachu each time. 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger), warrants to the original consumer purchaser of this product that the product will be free from defects in material or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship. During this 90-day warranty period, the product will either be repaired or replaced (at Tiger's option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger. Product returned to Tiger without proof of date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger's option) for a service fee of $10. 00. Payment must be by check or money order payable to Tiger Electronics, Ltd. The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the product. [. . . ] Can you beat Team Rocket?! GAME 4 Game 4 will follow the same rules as game 2, however you only have 20 seconds to catch each Pokémon. If you don't catch each one in the allotted time, all the Pokémon will escape and you lose the game. GAME 5 Game 5 will follow the same rules as game 1, however you can select the number of Pokémon you wish to battle by pressing the Catch/Mode button after the select number of battle screen appears. Please note: the game will start with a minimum of 25 Pokémon. AUTOMATIC SHUT OFF Your game will shut off automatically after three (3) minutes of non-use. RESETTING YOUR GAME If your game becomes unresponsive, use a ball point pen to press the RESET button. CAUTION Clean with a piece of soft dry cloth only. Do not press the liquid crystal display (LCD screen). Avoid heavy shock or the display may fail. [. . . ]

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