User manual HASBRO SLINGO

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Manual abstract: user guide HASBRO SLINGO

Detailed instructions for use are in the User's Guide.

[. . . ] FREE SPINS can only be used for spins 17 - 20. The importance of FREE SPINs will be explained later. INSERTING THE BATTERIES LCD Open the battery compartment on the back of the unit by sliding the cover in the direction of the arrow and lifting. Insert 2 AA/LR6 batteries, being careful to match the "+" and " - " as indicated. Tiger recommends Duracell batteries. TO ENSURE PROPER FUNCTION : ­ DO NOT MIX OLD AND NEW BATTERIES. ON/OFF SOUND ENTER DIRECTIONAL KEYS SPIN ­ ­ ­ ­ ON/OFF SOUND ENTER SPIN DIRECTIONAL KEYS LCD Used to turn unit on and off Used to turn sound on and off Used to confirm number choice and to use Free Spins Used to spin for new numbers in Slots Window Used to move cursor around Game Card and to use Free Spins Displays Game Card, Slots Window, symbols, timer, Free Spin total, spin count and score ­ ­ ­ ­ ­ DO NOT MIX ALKALINE, STANDARD OR RECHARGEABLE BATTERIES. [. . . ] EXAMPLE: The number in the upper left-hand corner is flashing. The number in the second square of the Slots Window matches the number in the middle of the second column. Press the RIGHT arrow to move the cursor one column to the right. Press the DOWN arrow twice to move the cursor down two rows. Matched numbers will be replaced by the Match Icon and 200 points will be added to your score. (If you have matched incorrectly, you will hear the negative sound effect. ) After 30 seconds, the TAKE SPIN icon will start flashing indicating that you must take your next spin. This process is repeated until you have matched all the numbers on your Game Card or until you reach SPIN 17. If you finish making your matches before the 30 second timer runs out, press SPIN once to activate the SPIN timer. SPINS 17 - 20 - After spin #16, you have to "buy" additional spins 17-20. You do this by using accumulated points or FREE SPINs. (NOTE: IF YOU DO NOT HAVE ENOUGH ACCUMULATED POINTS OR FREE SPINS TO BUY A SPIN, YOUR GAME IS OVER. ) The cost of each spin is as follows: 17 - 500 points, 18 - 1000 points, 19 - 1500 points and 20 - 2000 points. Before each of these spins, a screen will display the cost of the remaining spins, then the GAME BOARD will return and TAKE SPIN will be flashing. If you want to use a FREE SPIN, see step 5. HOW TO USE A FREE SPIN - FREE SPIN are NOT used automatically. When TAKE SPIN is flashing in the upper right-hand corner, press ENTER. The cursor will move to the FREE SPIN field. (If you have less than 4 FREE SPINs, you will have to decide if you want to use them for the less expensive spins, like spin 17, or save them for more expensive spins. ) 6. SCORING - For each number covered, you earn 200 points. For each GOLD COIN, you receive 1, 000 points. If you cover your entire card within 20 spins, you earn BONUS POINTS. The earlier you cover the card, the more points you receive. FULL CARD BONUS VALUES Number of Spins Points received Less than 13 13 14 15 16 17 18 19 20 15, 000 10, 000 9, 000 8, 500 8, 000 7, 500 7, 000 6, 500 6, 000 RESET BUTTON On the back of the unit, above the battery door is a RESET button. [. . . ] about Tiger Electronics, our products and special promotions, please visit our web site at: www. tigertoys. com INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR 7. You will hear the game music and your final score will be displayed. [. . . ]

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