User manual HASBRO SORRY 2005

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Manual abstract: user guide HASBRO SORRY 2005

Detailed instructions for use are in the User's Guide.

[. . . ] If there is no pawn on your START or no opponent's pawn on any space you can move to, you forfeit your move. THE BOARD Home: You must bring all four of your pawns into HOME by exact count!Once HOME, do not move that pawn again for the rest of the game. Slide: Regardless of which card 2 to 4 players AGES 6 + OBJECT To be the first player to get all four of your pawns from your color START to your color HOME. sent you there, any time you land by exact count on the triangle at the beginning of a SLIDE that is not your own color, slide ahead to the end and BUMP any pawns in your way--including your own!-- back to their own START spaces. [. . . ] Discard it and draw a new card to bring your hand back up to five cards. · If none of the cards in your hand allows you to move, discard any one card and draw a new one. Your turn ends; do not move a pawn until your next turn. · The first player to get all four pawns HOME wins. Start a Pawn Here: If you've drawn a 1 card, take a pawn from START and put onto this circle; your turn ends. If you draw a 2, move a pawn out AND draw again!You may not have two pawns on an entry circle at the same time. If another player's pawn is on your entry circle, BUMP it back to its own START. THE CARDS To Start a Pawn To move a pawn from your START out onto the track, you must draw either a 1 or a 2. If it is a 2, do as it says, then draw again and move if possible. You may not start a pawn out with any other cards! Jumping and Bumping You may JUMP over your own or another player's pawn that's in your way, counting it as one space. BUT. . . if you land on a space that's already occupied by an opponent's pawn, BUMP that pawn back to its own color START space. Moving Backward The 4 and 10 cards move you backward. If you have successfully moved a pawn backward at least two spaces beyond your own START space, you may, on a subsequent turn, move into your own SAFETY ZONE without moving all the way around the board. Notes: · Two pawns of the same color may never occupy the same space. If your only possible move would make you land on a space already occupied by one of your own pawns, you forfeit your turn. [. . . ] ©1934, 2003 Hasbro, Pawtucket, RI 02862. & TM Office. Notes: · You may forfeit your move if you do not wish to change places and it is impossible to go forward 11 spaces. [. . . ]

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