User manual HASBRO STRATEGO CHRONICLES OF NARNIA

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[. . . ] The first player to capture his/her opponent's Flag wins the game. If all of your moveable pieces have been captured and you cannot move or attack on your turn, you must surrender and declare your opponent the winner. Special Powers are, cut the Reference Sheet in half, along the dotted lines. Each player takes the appropriate side for their army, and refers to the sheet during gameplay. ® Follow these guidelines for using Special Powers: · Pieces with Special Powers may either make a standard move, or use ONE of their Special Powers. · Always reveal a piece to your opponent before using its Special Power. Reinforcements Reinforcements (pieces with a green background) are only allowed into play after the Red player has captured 7 Blue army pieces. After 7 Blue army pieces have been captured by the Red army, on the Red player's next turn, he or she may add the reinforcements into the game. [. . . ] Then, following the directions on the label sheet, apply the appropriate label to each playing piece, (see Figure 1). Storing your game How To Play Done playing for now?Be sure to keep these rules and the Special Powers Reference Sheets together with the game. For easy storage, fold the gameboard and place it under the cardboard platform. Then fit each piece into a notch in the platform, as shown in Figure 4. 42653 miltonbradley. com -6- -7- -8- Figure 1 There are two ways to play this Special Edition Stratego Game. In Game 1, play by classic Stratego rules and race to capture your opponent's Flag. In Game 2, Special Powers come into play and some of your army pieces gain additional abilities above and beyond their traditional powers. Plus, the Red army will have the chance to add Reinforcements to help them in battle, while the Blue army also has an additional way to win & defeat the Red army! Rules For Movement 2. Game 1: Classic Stratego ­ The Lion, The Witch & The Wardrobe Edition Setup 1. The red pieces represent the good army ­ (Peter & Aslan's army) and the blue pieces represent the evil White Witch's army. Hide a red piece in one hand and a blue piece in the other. Your opponent chooses a hand and takes the color army of the piece in that hand. The other army is yours. The only pieces that cannot move are your Flag and Spring Magic (Red army) or Winter Magic (Blue army) pieces. Move your other pieces according to the rules below. Evil Army Boulders ·Move only one piece on a turn. ·Move your pieces one square at a time to an open adjacent square (a square next to it). Pieces may move forward, backward or sideways, but not diagonally. Exception: See Special Scout Movement Privilege, below. ·You cannot jump over other pieces, or move a piece onto an occupied square (unless attacking; see Rules for Attack, below. ) ·You cannot jump over or move onto the Boulder spaces (see Figure 2). ·You cannot move a piece back and forth, between the same two squares, on three consecutive turns. HOW TO ATTACK: Take your attacking piece and lightly tap your opponent's piece. Reveal your attacking piece; your opponent then reveals his/her defending piece. The piece with the lower rank is captured and removed from the gameboard. If the pieces are of equal rank, both are captured and removed from the gameboard. [. . . ] For now, take a look at the rules for moving and attacking, and read the Strategy Hints on page 5. They'll help guide your decisions. both players can see them. This will help you keep track of which pieces are still in play. Special Scout Attack Privilege: This privilege applies only to Prisoner Play: The player who captures a piece, takes it and keeps it secret from the other player. Secret Play: The player whose piece was captured, takes it and keeps it secret from the capturing player. Wolves and Leopards (pieces ranked 2). They can move any number of open squares forward, backward, or sideways. [. . . ]

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