User manual HASBRO THE GAME OF LIFE INDIANA JONES

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Detailed instructions for use are in the User's Guide.

[. . . ] Take a Relic or Life Tile from the other player. If your opponent spins higher, nothing happens. If you both spin the same number, nothing happens and your turn is over. For 2 to 4 Players AGES 9+ How to win At the bottom of the Adventure Card deck are five Special Event Cards, one which will end the game. Once someone has drawn the game-ending Special Event Card, add up your total value. [. . . ] European consumers please write to: Hasbro UK Ltd. , Hasbro Consumer Affairs, P. O. BOX 43, Caswell Way, Newport, Wales, NPI9 4YD or telephone our Helpline on 0080022427276. 2. Assemble the Spinner Take the spinner ring and match the double-notched section of the spinner ring to the doubletabbed section on the underside of the plastic spinner dial (under the number 8), then snap the ring into the dial by sliding the ring under each of the plastic tabs. Next, place the assembled dial onto the peg in the center of the spinner base. Then insert the feather pin into the hole in the base, as shown. Mountain Dial For example, when you are traveling along the BLUE TEMPLE OF DOOM path, you want to read and follow directions for the text next to the blue box. If you are on the PURPLE RAIDERS OF THE LOST ARK path, you want to read and follow directions for the text next to the purple box. Special Event Cards There are five Special Event Cards at the end of the Adventure Card deck. Each one will direct you to complete a task. The tasks on the Special Event Cards are similar to the Adventure Cards events, but on a larger scale. These events could, give you money or cause you to lose Life Tiles or Partners, or end the game. 3. Attach the Museum, Mountains, Spinner and Bridge. PROOF OF PURCHASE TM TM TM & ©1981, 1984, 1989, 2008 LucasFilm Ltd. TM, © & Copyright ©2008 by Paramount Pictures. All Rights Reserved. GAMES 40747 GAMES hasbrogames. com The HASBRO, MILTON BRADLEY and MB names and logos are ® & © 2008 Hasbro, Pawtucket, RI 02862. Museum & Mountains: Match the letters on the plastic Museum and Mountains to the letters on the game board. Then insert each piece by first sliding the long tab through the slot and under the game board, then press down to secure the small tab into place. Spinner & Bridge: Match the letter on the plastic spinner and place the bridge into place as shown on page 3. Then insert the 3 posts on the spinner base into the 3 holes in the game board. Insert the four posts on the rope bridge into the four holes in the game board. NOTE: The spinner can be removed at any time and passed around for easier play. FeatheR Pin Ring Base -5- -6- GettinG Ready 1 2 3 4 5 6 7 5 referenCe CArd 1 Ark of the 2 Green Green pArtner CArds Assembling your game As you assemble your game, refer to the corresponding numbers as they relate to the photo. Place each Relic (The Ark, Sankara Stones and the Holy Grail) on its corresponding Relic Space. Separate and shuffle the Life Tiles into 3 color piles and place them facedown. Separate and shuffle the 9 Partner Cards into 3 color piles and place them facedown. [. . . ] If you spin lower than a 6 follow steps 1 through 4, below. · If you draw a card with a TRAP event on it, you must spin. If you spin the number or higher, nothing happens and your turn ends. If you spin lower than the number, you must now perform one of the following tasks, in order, if possible. [. . . ]

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