User manual HASBRO THE PRICE IS RIGHT

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Manual abstract: user guide HASBRO THE PRICE IS RIGHT

Detailed instructions for use are in the User's Guide.

[. . . ] · The supply terminals are not to be short circuited. INSERTING THE CARTRIDGE Slide the cartridge, with the label facing up, into the cartridge compartment on the back of the unit. (Figure 2) You should feel the cartridge "click" into place. Cartridge Cartridge compartment Back of the unit Figure 2 3 $ THE PRICE IS RIGHT ABOUT YOUR UNIT NUMBER BUTTONS 0-9 1 2 6 7 8 9 0 ON/OFF SOUND PLAYER/ SCORE 3 4 5 SCROLL CLEAR RESET ENTER SPIN Figure 3 ON/OFF --to turn the game on and off (The unit will shut off automatically after 3 minutes of no play. ) --to start play SOUND --to turn sound on and off 4 $ THE PRICE IS RIGHT PLAYER/SCORE --to select number of players in the game --to check the score of all players SCROLL --works as a space bar to highlight "blanks" by scrolling left to right in a loop --to pass the second spin in the showcase showdown --to pass the "bid" from first player to second player in the Final Showcase CLEAR --to clear typed information (if you haven't pressed ENTER yet) ENTER --to confirm information SPIN --to spin the wheel in the SHOWCASE SHOWDOWN --to spin the wheel in 3 STRIKES pricing game 5 $ THE PRICE IS RIGHT NUMBER BUTTONS 0-9 --to place bids and enter card numbers RESET --to reset the game if your unit malfunctions (Use a ballpoint pen to press the RESET button. ) SEPARATE THE GAME CARDS Separate the game cards by category. To make the game cards easier to identify, all cards are number and color coded. (Figure 4) 1-BID (dark blue/white) cards begin with "1" or "2. " ANY NUMBER (purple/white) cards begin with "9. " 3 STRIKES (green/white) cards begin with "3. " LUCKY 7 (blue/white) cards begin with "7. " SQUEEZE PLAY (red/white) cards begin with `5. " SHOWCASE (orange/white) cards begin with "4. " 6 $ THE PRICE IS RIGHT 1-BID ANY NUMBER 3 STRIKES LUCKY 7 SQUEEZE PLAY SHOWCASE Figure 4 LET'S PLAY: "COME ON DOWN!" Press the ON/OFF button. The unit will say "C'mon down!You're the next contestant on The Price is Right!" The words, "PLAYER 1" will appear on the screen. SELECT NUMBER OF PLAYERS The Price is Right may be played by 1 to 3 human players. [. . . ] Row 2 (for the furniture) shows 3 blanks ( _ _ _ ). Row 3 (which is a piggy bank), shows 3 blanks, with 2 blanks being right of the decimal point ( _ . _ _). The qualifying player selects numbers 0 -9, using the NUMBER KEYS. Each time you select a number, it drops into place on one of the blanks on screen. The first row to have all the numbers filled in is the prize that is won. The object of this pricing game is to win the most expensive prize. 12 $ THE PRICE IS RIGHT Figure 6 Try for the highest prize! 3 STRIKES The unit will provide a number of blanks on the bottom of the screen. This is where the player will try to fill in numbers in the correct order. The qualifying player presses the SPIN button and the unit automatically and randomly begins spinning the numbers that make up the correct price and a strike symbol (which is an " "). (Figure 7) When the numbers and " " stop spinning, either a number or the " " is shown. If it's an " ", it counts as one strike. If it's a number, use the SCROLL button to move left to right to highlight the blanks on the bottom of the screen. When you reach the blank where you feel the number belongs in the actual retail value of the item pictured on the card, press ENTER. 13 $ THE PRICE IS RIGHT If you've entered the number in the wrong place, you'll hear a razz sound and the number goes back into the "pool" of spinning numbers. If you're right, the number will appear in the blank space. This number is now taken out of the spinning pool of numbers. After each number is placed (correctly or incorrectly) or after a player gets a strike, press the SPIN button to spin the numbers again. Play continues until all the numbers have been placed in the correct position or until a player gets 3 strikes. If the player gets 3 STRIKES before all the numbers are placed the game is over and the player wins nothing. 3 strikes and you're out! Figure 7 LUCKY 7 In this pricing game, you're given seven $1 bills. You're also given a number shown correctly in the first position of the blanks displayed along the bottom of the screen. As with the other pricing games, you're 14 $ THE PRICE IS RIGHT trying to get the correct actual retail price of the item pictured on the card. Use the NUMBER KEYS to move down the line of blanks, trying to guess which number belongs in each blank. If you guess a number correctly, it doesn't cost you any of your seven $1 bills. But if you guess wrong, it costs you the difference of your guess. For example, if the actual price is $27, 650, on screen you are given $2 _, _ _ _. [. . . ] The product should be carefully packed in the original box or other 22 $ THE PRICE IS RIGHT packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. [. . . ]

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