User manual HASBRO TWISTER PINK

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Manual abstract: user guide HASBRO TWISTER PINK

Detailed instructions for use are in the User's Guide.

[. . . ] Party Games Round Robin: Form several 2-player teams. Each team, in turn, plays every other team. [. . . ] If you're playing outdoors, you may want to anchor the mat corners with your shoes. Designate an extra person as the referee. The referee is not considered a player; during the game, the referee will spin the spinner, call out the moves, and monitor the game play. Position yourselves on the mat according to the number of players, as explained on the next page. PROOF OF PURCHASE 40326 The game that ties you up in knots. ® ® game. com Pink For a 2-player game: Players face each other from opposite ends of the mat, near the word Twister® Place one foot on the yellow circle and . the other foot on the purple circle closest to your end of the mat. Your opponent does the same on his or her end. For a 3-player game: Two players face each other on opposite ends of the mat, near the word Twister. Each player places one foot on the yellow circle and the other foot on the purple circle closest to his or her end of the mat. The third player faces the center from the pink-circle side of the mat, placing one foot each on the two middle pink circles. Strategy: Try moving toward an opponent's portion of the mat, forcing the player to go over or under you to place a hand or foot!Being Eliminated: Any player who falls, or touches the mat with an elbow or knee, is immediately out of the game. (If you feel that a new position is impossible, or will cause you to fall, you may eliminate yourself. ) In a 2-player game, the game ends and the remaining player wins. In a 3-player game, the remaining two players keep playing until one player is eliminated and the remaining player wins. How to Play The referee spins the spinner, then calls out the body part and the color that the arrow points to. [. . . ] Players alternate turns calling out the body part first. Otherwise game play is the same, with the last remaining player the winner. · If all 6 circles of a color are already covered, the referee must spin again until a different color can be called out. [. . . ]

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