User manual HERCULES DJ CONTROL AIR

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Manual abstract: user guide HERCULES DJ CONTROL AIR

Detailed instructions for use are in the User's Guide.

[. . . ] 3 VIRTUALDJ 5 DJC EDITION OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 a) Browser area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 b) Deck A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 c) Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] 31 g) Flanger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 h) Flipping double . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 i) Mic Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 j) Mic Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 k) Mic Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 l) Mic Voice Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 m) Scratching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 i) Scratch mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 ii) Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 iii) Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 7) 2/34 - User Manual VirtualDJ 5 DJC Edition 1) Introduction VirtualDJ 5 DJC Edition is a dedicated version of VirtualDJ, developed by Atomix Production, tailored for the Hercules DJ controllers series. The most common way to preview a music file is to listen to the music on your headphones while playing another track for the audience over the public address speakers (you may also preview the music with near-field monitors while mixing another track for the audience, if the DJ booth is isolated from the audience). i) Target Before playing a music file for the audience, you can preview it to: - select a music file, and check whether it fits with the ambiance and the beat of the current track, - set a Cue point in the music file: the Cue point is the moment in the music file where you want the audience to start hearing it, - synchronize the music file with the previous music track played for the audience. User Manual ­ 15/34 VirtualDJ 5 DJC Edition ii) Steps To preview a music file, you must: 1) Connect headphones to your audio interface (with the DJ Console Rmx, on either the top or front face: preferably headphones with a low impedance, below 80 Ohms, in order to get a strong output level), or to an external mixer, 2) Set the Monitor Select knob to the Cue position on your DJ controller or your mixer, 3) Load the music file on the deck opposite the position of the cross fader (so that the audience cannot hear the preview), 4) Press the Cue Select button on this deck on your DJ controller (Cue Select means "select this deck as the audio source for your headphones"), 5) Preview the music file on your headphones, by pushing on the Play button. 16/34 - User Manual VirtualDJ 5 DJC Edition d) Moving within a music track You can move within a music track using 3 controls: Play the music track with your DJ controller's Play buttons. This is the easiest way: simply press the Play button on the selected deck of your DJ controller, and you can hear on your headphones where you are within the track, Move within the track by turning the DJ controller's jog wheels. This is the most precise way: you turn the jog wheel backward and forward and see your position in the waveform window, Move backward and forward by pressing the Fast forward and Rewind buttons. This is the fastest way: you can see your position inside the music track in the small waveform preview for each deck over the vinyl record image in the VirtualDJ 5 DJC skin. User Manual ­ 17/34 VirtualDJ 5 DJC Edition e) Setting a Cue point A Cue point is a bookmark of the moment in the music file where you start playing the file for the audience, for example to avoid a slower beginning of the track if it's too slow for dancing. This bookmark is intended to start playing the music file only once its beat is clear enough for dancing, to avoid a slow introduction of the music which may interrupt the rhythm of dancing. i) Placing a Cue point Once the music file is loaded on a deck, preview it for yourself only (on your headphones) up to the moment where you want to place the bookmark in your music file (you can get to the right point by playing the music file, by pressing the fast forward or rewind buttons or by turning the jog wheel), and then push the Cue button at the moment you want to place a cue point. VirtualDJ adds: - a marker with the label Cue 1 in the waveform display. - a white bar in the waveform in the waveform preview. ii) Changing a Cue point position Each time you press the Cue button, VirtualDJ 5 DJC Edition updates the Cue point position. iii) Going to a Cue point If a Cue point has been defined in a piece of music, you go to this Cue point when you load the music file on a deck. Each time you press the Stop button, you come back to the Cue point. [. . . ] In VirtualDJ 5 DJC Edition, you can record only 1 sample per deck, so when you press the Sampler Rec button, you cancel the previously recorded sample. iii) Key mapping In VirtualDJ 5 DJC Edition, you must assign 2 functions: - the Sampler Rec function on one of the buttons 1 to 6 on this deck, - the Sampler Play function on another of the buttons 1 to 6 on the same deck. The easiest solution is to place Sampler Rec and Sampler Play on the same line: If you map Button 1 as the Sampler Rec button, you should set Button 4 as the Sampler Play button, If you map Button 2 as the Sampler Rec button, you should set Button 5 as the Sampler Play button, If you map Button 3 as the Sampler Rec button, you should set Button 6 as the Sampler Play button. 28/34 - User Manual VirtualDJ 5 DJC Edition iv) Tips Changing the sample length In VirtualDJ 5 DJC Edition the default sample is a 4-beat loop, so if you push the Sampler Rec button, you instantly record a 4-beat loop, whether you release the button immediately or whether you keep the button pressed down. To record a different length than 4 beats for your sample, you must set a loop and record the sample while you are in loop mode: you record the loop you have set as a sample. [. . . ]

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