User manual KORG PX2

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Manual abstract: user guide KORG PX2

Detailed instructions for use are in the User's Guide.

[. . . ] · Do not use any type of plug except for standard phone plugs (guitar type) in the KORG PX2 input and output jacks. · Avoid using or storing your KORG PX2 in very hot, cold, or dusty places. Important note Because this unit employs a microprocessor, abnormal performance may occur if you switch the power on too soon after turning it off. Should this occur, turn off the power, wait about ten seconds, then turn the power back on again. 1 Features 32 programs stored in memory allow the user to create his own sounds for instantaneous recall at the push of a button. Full edit capabilities allow the user to make temporary changes to any program, and to move programs about in memory. Rapid, 8-second Cassette Tape Interface capabilities provides unlimited additional program storage, allowing you to create program libraries for later use. Both UNISON and POLY modes, to create incredibly fat six-VCO soloing and bass sounds as well as versatile six voice polyphonic sounds. Built-in full featured ARPEGGIATOR, with 3 selectable patterns and ranges, and with automatic "Latch" mode. CHORD MEMORY memorizes intervals and chords, to produce exciting parallel harmonies by depressing single keys. Memorized chords can be arpeggiated as well. [. . . ] Note: Latched key information is forgotten whenever Latch mode or the Arpeggiator is turned off. 5) ARPEGGIATOR button Turns arpeggiation effect on and off, with LED indication. The arpeggio begins as soon as the keyboard is played; with Latch mode "on", the arpeggio will repeat indefinitely until stopped. 13 KEY ASSIGN MODE The advent of micro-computer technology has had a profound effect on the relationship of the keyboard to the synthesizer, and allows a greater degree of flexibility and versatility than ever before. In the past, synthesizer keyboards were able to produce one, or at best two, notes at a time. Today, an integrated circuit approximately the size of a pack of matches can perform a huge number of diverse tasks in a split second. Among other things, the micro-computer can "scan" a keyboard of any size, and assign each key depression to one of several synthesizer "voices" (6 for the Polysix). This is called channel assigning, and the micro-computer that performs that task is called the Assigner. Since musicians do not normally play more than five to eight notes at the same time, this allows considerable economy because each note on the keyboard does not need a synthesizer voice permanently assigned to it. This lets us build a better and more portable instrument at a lower price. In addition to the normal polyphonic one voice per key-depression playing mode, the Polysix assigner can perform a number of other useful functions, such as: Unison mode (all 6 voices sounding the same note), Hold (infinite sustain), Chord Memory (for parallel harmonies), and arpeggiation. Each of these will be described below. 1 HOLD 2 CHORD MEMORY 3 UNISON 4 POLY KEY ASSIGN MODE 1) HOLD This mode "holds" played note(s). Individual voices are automatically detuned slightly to produce a thick, fat texture. For maximum flexibility, "Last Note Priority" is used and "Return to Previous Note" capabilities are provided. Last Note Priority causes the instrument to always sound the last note played, regardless of how many other keys are still depressed, or whether the new note is higher or lower than the previous note. Return to Previous Note capability allows you to easily produce trills, slurs and arpeggios. If one or more notes are played and held down in succession, the instrument will sound the last note played as described above. If the current note is released, the previous note will be automatically replayed if it is still held down, without having to restrike that note. If that note is then released, the next previous note will be replayed, and so forth up to a maximum of five notes. For example, if you play and hold down C, E, D, G, F in sequence, and then release F, G, D, E in sequence, you will hear C, E, D, G, F, G, D, E, C. If you have more than 5 notes depressed, only the last 5 notes played will be "remembered"; previous notes will be "forgotten". Trills may be easily played by holding one note down and rapidly playing and releasing one or more other notes. This is especially effective when you manually arpeggiate an interval or chord above or below the held note, letting the held note sound between every other note. [. . . ] Begin data playback ( of supplied accessory tap) and gradually turn down the recorder's volume. Note the point when the ERROR/CANCEL LED lights up. This is the volume control's lower limit. Repeat the procedure, this time slowly turning up the recorder's volume until the ERROR/CANCEL LED lights up. [. . . ]

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