User manual LEXIBOOK CG1550

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Manual abstract: user guide LEXIBOOK CG1550

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[. . . ] A "TRAINING" mode which indicates when you make a good move. 64 difficulty levels spread over 4 different playing styles (normal, aggressive, defensive and high-risk), including: 5 beginners levels for children and beginning players whereby the computer sacrifices chess-men deliberately. 8 normal playing levels for beginning and experienced players with response times ranging from 5 seconds to several hours. 1 analysis level which analyses the position during up to 24 hours. [. . . ] THE LEVELS The computer has 64 levels which are organised in the following manner: LEVEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 0 RESPONSE TIME PER MOVE BEGINNERS 1 BEGINNERS 2 BEGINNERS 3 BEGINNERS 4 BEGINNERS 5 5 seconds 10 seconds 30 seconds 1 minute 3 minutes 10 minutes 30 minutes 2 hours 24 hours MAT MULTI MOVE NORMAL A1 A2 A3 A4 A5 A6 A7 A8 B1 B2 B3 B4 B5 B6 B7 B8 AGGRESSIVE DEFENSIVE HIGH-RISK C1 C2 C3 C4 C5 C6 C7 C8 D1 D2 D3 D4 D5 D6 D7 D8 E1 E2 E3 E4 E5 E6 E7 E8 F1 F2 F3 F4 F5 F6 F7 F8 G1 G2 G3 G4 G5 G6 G7 G8 H1 H2 H3 H4 H5 H6 H7 H8 This computer chess game includes 13 different levels and 3 levels of special games: · Levels 1 to 5 are game levels which are meant for children and beginners. For example, the computer makes deliberate mistakes by moving chessmen to squares where they will be captured immediately: At level 1, the computer makes many mistakes, such as moving a chess-man onto a square where it will be captured on the next move by a pawn. This level familiarises the players with the various movements of the chess-men. You can also select level 1 if you lose and you want to see the computer make some mistakes. At level 2, the computer still makes many mistakes but will never move a chess-man to a square where it can be captured on the next move by a pawn. At level 3, the computer only makes a few mistakes throughout the entire game. At level 4, the computer will generally only make a single mistake throughout the entire game and it will move its Queen to a square where it can be captured on the next move. At level 5, the computer will not take advantage of certain attacking and checkmate opportunities but it will never sacrifice a chess-man. At each of these 5 levels, the computer will usually react immediately. Levels 6 to 13 introduce a delay time ranging from 5 seconds to 2 hours for each move. These levels are meant for players at beginner or experienced level. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per move); and level 10 is tournament level (3 minutes per move). the indicated times are the average and approximate delay times. The computer will take more time for thinking in the event of difficult positions and less time for simple positions and towards the end of a game. The computer is capable of thinking while you play your move so it can react immediately to your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of opening positions. Level 14 is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing the MOVE button (see paragraph XVII). Level 15 is a MATE level that is intended to resolve checkmate problems (see paragraph XI). Level 0 is a MULTI MOVE level that allows two players to play each other while the computer is the referee and checks the legality of the moves. In AGGRESSIVE mode, the computer plays an offensive game and tries to prevent the exchange of chess-men as much as possible. It moves its pawns extensively and tries to exchange chess-men as often as possible. In HIGH-RISK mode, the computer moves its pawns extensively and sometimes chooses to play an unexpected move rather than always try to make the best possible move. [. . . ] To remove a chess-man of this type from the chessboard, just press the square with this chess-men. To move a chess-man of this type from one square to another, cancel the start position by pressing the square. Then press the destination square where you would like to position the chess-man. To add a chess-man of this type to the chessboard, press an empty square. [. . . ]

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