User manual LEXIBOOK GT4000

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Manual abstract: user guide LEXIBOOK GT4000

Detailed instructions for use are in the User's Guide.

[. . . ] Please take special note about the instructions regarding batteries. 1 GT4000 GB 31/01/04 10:44 Page 2 AIMS OF THE GAME Whether you are playing any of the six games, each player begins the match with a set of units. Before battle commences, the positions of these units must be recorded in the computer. The aim of the game is to identify the positions of the enemy's ships in order to destroy the whole fleet. This is achieved by taking turns to select coordinates and firing weapons to try to hit your opponents vessels or crafts. [. . . ] If you play in 2 player mode now the LED start lighting on player 2 side and he needs to select the game mode in the same way as player 1. Player 2 needs to use the same battle ground than player 1, but he can rotate the cardboard as he wishes. If player 2 chooses a coordinate that is not valid (does not belong to the game mode player 1 has selected) a error sound effect will be heard. HOW TO SET UP THE UNITS Now set up the units on your game grid and enter their positions into the computer. Generally start with the smallest units, in the mixed battles first set up the ground units and in TREASURE HUNT begin with the island and the treasure box. Follow the order given below otherwise the computer might generate errors. To input the positions of your unit select the coordinates of one end of the unit, confirm with ENTER/FIRE, then select the coordinates of the opposite end and again confirm with ENTER/FIRE. You will hear a special sound effect to tell you that the computer registered this unit. In case you enter incorrect coordinates the error sound effect will inform you to repeat your last entry with valid coordinates. If you don't like the position of your last unit you can cancel this unit by pressing the ENTER/FIRE button fast twice. Another sound effect confirms the cancelling. You can repeat this procedure to cancel more than 1 unit. SEA BATTLE Order 1 2 3 4 Name Vedette (V) Cruiser (C) Destroyer (D) Plane carrier (P) Qty. of fields 2 3 4 5 5 GT4000 GB 31/01/04 10:44 Page 6 Example Sea vessels can be put horizontally or vertically, but not diagonally. To set up the units enter the coordinates of the two ends of the unit in any order (example: D4, D8 or D8, D4 for the Plane carrier). SPACE BATTLE Order 1 2 3 4 Example Name Fighter (F) Hunter (H) Orbit Station (O) Shuttle (S) Qty. of fields 2 3 4 5 To set up the space ships enter · the two ends of the Fighter (example: B1, B2 or B2, B1) · the two ends of the Hunter (example: A5, C7 or C7, A5) · the two ends (either upper and lower, or left and right) of the Orbit station (example: D2, F2 or E1, E3) · first the head and then of the field located between the two reactors of the shuttle (example: E6, H6). You cannot place any other unit on the free field between the 2 rectors of the shuttle. 6 GT4000 GB 31/01/04 10:44 Page 7 GROUND BATTLE Order 1 2 3 4 Example Name Anti-tank gun (A) Rocket launchers (R) Missile launcher (M) Tank (T) Qty. of fields 2 3 4 5 To register your ground units enter · the two ends of the Anti-tank gun (example: B1, B2 or B2, B1) · the two ends of the Rocket launcher (example: B6, B8 or B8, B6) · the two ends in diagonal (either upper left and lower right, or upper right and lower left) of the Missile launcher (example: E8, F9 or E9, F8) · the two ends in diagonal (either upper left and lower right, or upper right and lower left) of the Tank (example: D0, F2 or 2D, F0) Sea/Ground bATTLE Order 1 2 3 4 5 6 Name Anti-tank gun (A) Missile launcher (M) Tank (T) Vedette (V) Cruiser (C) Plane carrier (P) Qty. With the joystick select the coordinate you want to target and press ENTER/FIRE to release the shot. You will hear a specific sound effect according to the game mode you play. If you miss a sound effect will inform you if your shot went into water, onto ground (or onto the island in TREASURE HUNT) or into the space and the LED will not flash. With a little bit of luck you will soon land a hit. Different sound effects will tell you what kind of unit you have hit and the LED start flashing. [. . . ] Handle it carefully and do not expose it to high temperatures or get it wet. Clean MIDWAY 2 with a soft, slightly damp cloth. Do not use any detergents or cleaning products. Remove the batteries if the game is not to be used for extended periods. WARRANTY MIDWAY 2 is covered by our standard manufacturers warranty of 2 years from the date of purchase. [. . . ]

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