User manual MACROMEDIA DIRECTOR MX-USING DIRECTOR MX

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual MACROMEDIA DIRECTOR MX-USING DIRECTOR MX. We hope that this MACROMEDIA DIRECTOR MX-USING DIRECTOR MX user guide will be useful to you.

Lastmanuals help download the user guide MACROMEDIA DIRECTOR MX-USING DIRECTOR MX.


Mode d'emploi MACROMEDIA DIRECTOR MX-USING DIRECTOR MX
Download
Manual abstract: user guide MACROMEDIA DIRECTOR MX-USING DIRECTOR MX

Detailed instructions for use are in the User's Guide.

[. . . ] Using Director MX Macromedia Director MX Trademarks Afterburner, AppletAce, Attain, Attain Enterprise Learning System, Attain Essentials, Attain Objects for Dreamweaver, Authorware, Authorware Attain, Authorware Interactive Studio, Authorware Star, Authorware Synergy, Backstage, Backstage Designer, Backstage Desktop Studio, Backstage Enterprise Studio, Backstage Internet Studio, Contribute, Design in Motion, Director, Director Multimedia Studio, Doc Around the Clock, Dreamweaver, Dreamweaver Attain, Drumbeat, Drumbeat 2000, Extreme 3D, Fireworks, Flash, Fontographer, FreeHand, FreeHand Graphics Studio, Generator, Generator Developer's Studio, Generator Dynamic Graphics Server, Knowledge Objects, Knowledge Stream, Knowledge Track, Lingo, Live Effects, Macromedia, Macromedia Contribute, Macromedia M Logo & Design, Macromedia Flash, Macromedia Xres, Macromind, Macromind Action, MAGIC, Mediamaker, Object Authoring, Power Applets, Priority Access, Roundtrip HTML, Scriptlets, SoundEdit, ShockRave, Shockmachine, Shockwave, Shockwave Remote, Shockwave Internet Studio, Showcase, Tools to Power Your Ideas, Universal Media, Virtuoso, Web Design 101, Whirlwind and Xtra are trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words or phrases mentioned within this publication may be trademarks, servicemarks, or tradenames of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. [. . . ] To rewind a digital video sprite to the beginning, set the sprite's movieTime property to 0. To control a digital video sprite's playback rate, set the sprite's movieRate property to the desired rate. use the soundDevice system property to specify QT3Mix. · To mix QuickTime audio tracks with internal Director sounds (necessary only in Windows), Determining digital video content with Lingo The following list describes how Lingo can determine a digital video's content. For more information, see the Lingo Dictionary. · To determine the time units a digital video cast member uses, check the video's timeScale cast member property. · To determine whether a digital video is QuickTime or AVI, check the digital video's digitalVideoType cast member property. · To determine the number of tracks in a digital video sprite or cast member, check the digital video's trackCount sprite or cast member property. · To determine which type of media a digital video track contains, check the digital video's trackType sprite or cast member property. · To determine the start time of a track in a digital video sprite or cast member, check the digital video's trackStartTime sprite or cast member property. · To determine the stop time of a track in a digital video sprite or cast member, check the digital video's trackStopTime sprite or cast member property. 336 Chapter 13 · To determine whether a sprite's track is enabled to play, check the digital video's trackEnabled sprite property. · To obtain the text at the current time from a text track in a digital video sprite, check the digital video's trackText sprite property. · To determine the time of the track before the current time in a digital video, check the digital video's trackPreviousSampleTime cast member property and trackPreviousKeyTime sprite property. · To determine the time of the next sample after the current time in a digital video, check the digital video's trackNextSampleTime cast member property and trackNextKeyTime sprite property. Turning on and off digital video tracks with Lingo By turning a digital video's soundtracks on or off, you can play only the animation or control which sounds play. To control whether individual digital video tracks play: · Use the setTrackEnabled command. See setTrackEnabled in the Lingo Dictionary. Controlling QuickTime with Lingo Lingo can control QuickTime in ways that aren't available for AVI. You can use Lingo to control a QuickTime video's appearance and sound volume. For QuickTime VR, you can use Lingo to pan a QuickTime VR digital video and specify what happens when the user clicks or rolls over portions of the video. You can set the rotation, scale, and translation properties for either a QuickTime cast member or a sprite. For more information, see the Lingo Dictionary. · To determine whether a cast member or sprite is a QuickTime VR digital video, test the isVRMovie property. · To obtain a floating-point value that identifies which version of QuickTime is installed on the local computer, use the quickTimeVersion() function. · To control a QuickTime sprite's sound volume, set the volume sprite property. · To set the internal loop points for a QuickTime cast member or sprite, set the loopBounds sprite property. Applying masks for QuickTime Director provides specific Lingo properties for applying masks to QuickTime digital videos. For more information, see the Lingo Dictionary. · To use a black-and-white cast member as a mask for QuickTime media rendered direct-toStage, set the mask cast member property. · To control the way Director interprets a QuickTime video's mask cast member property, set the invertMask property. Using Video 337 Responding to user interaction Lingo lets you control how QuickTime VR responds when the user clicks a QuickTime VR sprite. Use Lingo to specify how Director handles image quality, clicks and rollovers on a QuickTime VR sprite, clicks on hotspots, and interactions with QuickTime VR nodes. For more information, see the Lingo Dictionary. · To set the codec quality to use when the user drags on a QuickTime VR sprite, set the motionQuality staticQuality sprite property. sprite property. · To specify the codec quality to use when a QuickTime VR panorama image is static, set the · To enable or disable a specific hotspot for a QuickTime VR sprite, use the enableHotSpot command. · To control how Director passes mouse clicks on a QuickTime sprite, set the mouseLevel sprite property. · To find the approximate bounding rectangle for a specific hotspot in a QuickTime VR sprite, use the getHotSpotRect() function. · To specify the name of the handler that runs when the pointer enters a QuickTime VR hotspot that is visible on the Stage, set the hotSpotEnterCallback QuickTime VR sprite property. · To find the ID of the hotspot, if any, at a specific point on the Stage, use the ptToHotSpotID() function. . · To specify the name of the handler that runs when the user clicks a hotspot in a QuickTime VR sprite, set the triggerCallback sprite property. · To determine the name of the handler that runs when the pointer leaves a QuickTime VR hotspot that is visible on the Stage, set the hotSpotExitCallback property. · To specify the ID of the current node that a QuickTime VR sprite displays, set the node QuickTime VR sprite property. · To specify the name of the handler that runs after the QuickTime VR sprite switches to a new active node on the Stage, set the nodeEnterCallback QuickTime VR sprite property. · To specify the name of the handler that runs when a QuickTime VR sprite is about to switch to a new active node on the Stage, set the nodeExitCallback QuickTime VR sprite property. · To determine the type of node that is currently on the Stage, test the nodeType QuickTime VR sprite property. Rotating and scaling QuickTime video Lingo can rotate and scale QuickTime videos, as described in the following list. For more information, see the Lingo Dictionary. · To control the rotation of a QuickTime sprite, set the rotation QuickTime sprite property. · To control the scaling of a QuickTime sprite, set the scale QuickTime sprite property. 338 Chapter 13 Panning QuickTime VR Use Lingo to pan a QuickTime VR digital video without the user dragging the image, as described in the following list. For more information, see the Lingo Dictionary. · To set the current pan of the QuickTime VR sprite, set the pan QuickTime VR sprite property. · To nudge a QuickTime VR sprite in a specific direction, use the nudge command. Displaying QuickTime video Lingo can control how a movie displays QuickTime videos, as described in the following list. [. . . ] See troubleshooting decelerating sprites 188 decimal numbers 405 depth bevel 464, 465 tunnel (extrusion) 463, 466 detecting mouse clicks with Lingo 377 Dialogs Appear at Mouse Position option 46 diffuse color 449, 464 digital video AVI files, importing 147 controlling in the Score 335 controlling QuickTime with Lingo 337 controlling with Lingo 336 cropping 339 determining content of 336 Direct to Stage 334 exporting 586 importing 332 improving playback performance 341 preloading 341 synchronizing with cue points 328, 341 turning tracks on and off with Lingo 337 using on the Internet 340 Video window 332 digital video cast member properties 333 Direct to Stage digital video property 334 Direct to Stage Flash movie 295 directional light 449 Director 5 and later movies, updating 45 Director 8, similarities to 444 Disk Cache Size option 47 Display Sprite Frames option 158 distributing movies on disk 575 on Internet 575 on local network 575 distribution formats projector 575 protected 575 Shockwave 574 dithering 221, 265 dithering 494. See also newsprint shader Dolly button 447 dollying 469 dot syntax in Lingo 393 Download _ Frames Before Playing playback property 593 downloading media 449 downloading considerations 601 Drag cast member control 134 drivers 449 Dropper tool (Paint window) 207 dswmedia folder 332, 598, 600 duration of sprites 173 DXR (protected movies) 575 E Ease-In and Ease-Out tweening options 191 Edit Sprites Frame option 192 Editable setting 163 editable text creating 283 creating with Lingo 284 editing bitmaps 206 fields 282 scripts 414 sprites 192 text 276 editors, external 151 effects filters 232 Paint window buttons 215 elements, definitions of 389 608 Index Ellipse tool 247 ellipses, drawing 247 embedded fonts 274 empty lists 399 Enable Edit Shortcuts option 28 end frame 163, 173 engraver shader 494 Enter Frame event 364 Entire Sprite option 158 Eraser tool (Paint window) 207 events and actions, included 363 events, Behavior inspector Enter Frame 364 Exit Frame 364 Key Down 364 Key Up 364 Mouse Down 363 Mouse Enter 364 Mouse Leave 364 Mouse Up 363 Mouse Within 364 Prepare Frame 364 Right Mouse Down 364 Right Mouse Up 364 events, definition of 389 Every frame sprite label option 165 Exchange Cast Members command 191 EXE (projectors) 575 Exit Frame event 364 exporting movies as digital video 586 QuickTime options 588 to Macromedia Director 241 expressions, definition of 389 Extend Sprite command 174 Extended display option 41 Extended Score display option 166 extending one-frame sprites 173 external casts 128 managing 153 external editors 151 external sounds 320 Extreme tweening option 191 extruder model resource 481 Eyedropper tool 262 Eyedropper tool (Paint window) 207 F facets, text 463 Fade to Black/White 260 fading sprites 180, 188 FALSE keyword definition of 392 testing for 409 favorite colors, editing 258 field cast member properties 285 Field window 283 fields checking content of 290 checking for user clicks with Lingo 379 creating 282 modifying 291 file references, URLs as 599 files downloading with Lingo 597 importing 146 linking to 149 types supported 149 Fill color (Paint window) 218 fill settings for vector shapes 248 film loop cast member properties 198 film loops creating 197 editing 198 using 197 Filter Bitmap command 232 finding cast members 144 sprite locations with Lingo 380 text 281 First frame option 165 Flash Communication Server MX 306, 309 Flash movies controlling playback with Lingo 300 controlling with Lingo 297 creating cast member 294 managing files 297 performance tips 312 playback settings 295 quality settings 295 Scale Mode options 295 sending Lingo messages with 302 streaming with Lingo 300 tips for using 296 variables in 301 Flash objects 304 Flip button (Paint window) 215 Index 609 Flip command 163 flipping Flash movies with Lingo 298 sprites 178 floating-point numbers 405 flow of Lingo scripts 386, 410 Fontmap. txt file 28, 284 fonts embedding in a movie 274 embedding in a movie with Lingo 275 in 3D text 462 mapping across platforms 284 Foreground and Background color 163, 179 foreground color chip 253 Foreground/Background Color control (Paint window) 209 Foreground/Destination Color control (Paint window) 224 formatting characters 278 fields 282 paragraphs 278 text 280 formatting scripts 414 frame behaviors 397 Frame Properties dialog box Palette 260 Sound 321 Tempo 268 Transition 270 Frame Properties Transition dialog box 270 frame rate 267 for animated GIFs 205 See also tempo frame-by-frame animation 193 defined 185 frames adding 44 adding to Score 33 checking whether content is loaded 596 editing in Score 43 exporting as bitmaps 586 identifying in Lingo 406 in the Score 31 jumping to with Lingo 375 looping 376 moving sprites in 172 printing 48 selecting within a sprite 160 start and end 163 Full Screen projector option 583 functions charToNum 381 contains 290 definition of 390 getError 328 getErrorString 328 getVariable() 301 hitTest 301 key 380 keyCode 380 netDone 596 netError 596 netLastModDate 597 netMime 598 netStatus 600 netTextResult 597 numToChar 381 return 397 rollOver 379 setVariable() 301 syntax for returning values 390 G General Preferences dialog box 46 getError function 328 getErrorString function 328 getNetText command 597 getNetText function 276 getPropertyDescriptionList handler 367 Ghost ink 183 GIFs, animated 205 global variables. See variables, global go command 375, 376 Go to Frame action 364 Go to Marker action 364 Go to Movie action 364 Go to Net Page action 364 gotoNetMovie command 376, 597 gotoNetPage command 376 Gouraud shading 488 government requirements 551 Gradient (Paint window) 224, 225 gradients editing bitmap gradients 225 for bitmaps 224 for vector shapes 251 setting for vector shapes with Lingo 252 Graphical view, in Property inspector 448 610 Index grid 169 aligning sprites to 170 configuring 171 groups (3D) 454 commands 462 overview 471 guides 169 adding and configuring 170 aligning sprites to 170 H half cylinders. See spheres Hand tool (Paint window) 207 handlers 521 adding other 420 arguments of 396 custom 394 definition of 390 finding 415 for movie in a window 542 getPropertyDescriptionList 367 in behaviors 365 new 421 passing values to 396 results from 397 strategies for placing 397 when run 397 hardware accelerators 449 hexadecimal RGB values 255 horizontal panning 469 HTML exporting 576 format options for export 577 hue, changing of color 264 hypertext links, creating 282 I icons, cast member 138 image objects creating with Lingo 222 editing 223 Image Options dialog box 150 Import Pict File as PICT option 148 importing ActiveX 316 cast members 146 color palette requirements 266 digital video 332 image options 150 JPEG files 204 importing (continued) linking to files 149 PICS and Scrapbook 150 Preserve Original Data for External Editing option 148, 151 sound 320 supported file types 149 text 276 text with Lingo 276 Xtra extensions 50 In a Window projector option 583 inches, specifying as unit of measure 278 Include Original Data for Editing option 148 independent actions 469 independent behaviors 466 index color 255 inheritance 418. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE MACROMEDIA DIRECTOR MX-USING DIRECTOR MX

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets...
In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.

Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual MACROMEDIA DIRECTOR MX-USING DIRECTOR MX will begin.

Search for a user manual

 

Copyright © 2015 - LastManuals - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

flag