User manual MITSUBISHI X3000_BROCHURE

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Manual abstract: user guide MITSUBISHI X3000_BROCHURE

Detailed instructions for use are in the User's Guide.

[. . . ] The remote client D-Wall software allows multiple operators to create and select layouts and configure display windows and multi mouse cursor support allows users to interact with the applications displayed on the wall. Without adding an expansion chassis, the VC-X3000 processor can provide 24 outputs, 48 video inputs, 12 DVI / VGA inputs and unlimited network inputs ­ all in one unit. One or two VC-EX3000 expansion chassis may be added to provide 64 output channels and 128 video inputs and / or 62 DVI / VGA capture channels. 12 DVI / VGA inputs and 48 video inputs displayed on 24 outputs 48 video inputs 24 outputs 12 DVI / VGA inputs Network inputs Display wall control stations Alternative configurations for VC-X3000 without using the VC-EX3000 expansion chassis 16 DVI / VGA inputs and 16 video inputs ­ with 24 outputs 16 video inputs 24 outputs 16 DVI / VGA inputs 24 DVI / VGA inputs and 12 outputs 24 DVI / VGA inputs 12 outputs When 2 expansion chassis are added, the VC-X3000 system provides up to 64 outputs with 128 video inputs and 34 DVI / VGA inputs. 128 video inputs and / or 62 DVI / VGA inputs can be configured if fewer output cards are used. 128 video inputs 64 outputs 32 DVI / VGA inputs Network inputs Display wall control stations This shows an example of the maximum configuration for one system. [. . . ] can be managed ­ and windows can be labelled and placed as required. D-Wall Control graphically displays inputs, current layout, stored layouts and system status information for the processor and the display wall cubes with image `thumb nails' on the windows. Daily operation is carried out by drag and drop, mouse click and by monitoring the status display. D-Wall Control can be hidden from view, and set to respond to touch panel control for a really safe and simple user interface. D-Wall can also control the MK-3000 graphics insertion processor, which can be used on it's own or in combination with the VC-X3000. A hybrid system using both processors still presents the same unified image to the operator ­ and windows are controlled in the same way whether they are from the VC-X3000 or the MK-3000. S P E C I F I C AT I O N S - VC-X 3 0 0 0 Chassis CPU System memory Power supply Hard disk drive Dual-Core Intel® Xeon® Processor LV 1. 66GHz x 2 1 GB (PC2-4200 512 MB Registered ECC DIMM x 2) Expandable up to 3 GB Hot swap dual redundant power supply units ­ front access 80 GB (SATA 300) x 2 (RAID 1) One optional HDD can be added to support RAID1+Hot Spare or RAID 5 Power supply AC 100 - 120V, 200 - 240V ±10%, 50/60 Hz ±3Hz Power consumption 9. 6A (AC 100 - 120V), 4. 8A (AC200 - 240V) Dimensions Weight 4 Channel output board ­ Overlay Multi Graphic Board BX3000M-OMG Resolution Output connectors (X4) (800 x 600) to (1400 x 1050), (1920 x 1080) Digital : DVI-D Analogue : DSUB Maximum number of boards / channels Video overlay windows from video input board 4 Channel output board ­ Multi Graphic Board BX3000M-MG Resolution Output connectors (X4) (800 x 600) to (1400 x 1050) Digital : DVI-D Analogue : DSUB Maximum number of boards / channels Video overlay windows from video input board 16 Channel video input board ­ BX3000V16 Number of inputs Number of channels / windows Video standards Resolution 8 Channel video input board ­ BX3000V8 Number of inputs 16 BNC (8 composite or 8 S-video) 4 extra inputs (for component YPrPB or RGB up to 1080i) Number of high quality video windows with de-interlacing, noise reduction Number of standard quality windows Video standards 2 Channel DVI / VGA input board ­ BX3000G2-DVI Resolution Input channels Maximum sampling rate Update rate Analogue RGB modes DVI modes Connectors (640 x 480) to (1920 x 1080) 2 DVI / VGA inputs per card, up to 62 per system depending on available slots 170 Mpixels per second 24 bits per pixel Triple buffered. Up to 60 frames per second 640 x 480 to 1920 x 1080 RGBHV or RGB comp sync or sync on green 640 x 480 to 1600 x 1200 DVI single link DVI-I connectors for analogue or digital connection 4 windows (displaying 720 x 288) NTSC / PAL / SECAM / HD (720p / 1080i) 4 windows (displaying 720 x 576 up to 1280 x 1024) 32 composite or 16 YC 16 NTSC / PAL / SECAM 720 x 288 8 boards / 32 channels per chassis Not available 6 boards / 24 channels per chassis 16 boards / 64 channels per system (using expansion chassis) 16 windows per cube, 128 windows per system. Freely movable, can be overlapped 483 mm (w) x 265 mm (h) x 678 mm (d) (excluding protrusions) 33 kg VC- M K 3 0 0 0 The VC-X3000 display wall processor can also be used together with the VC-MK3000 Graphics Insertion Processor to create the ultimate hybrid system with real time DVI / VGA capture and gen-locked synchronous video. The remote client D-Wall software controls the windows from both systems creating a single layout that seamlessly merges X3000 windows and MK3000 sources. More details are available in the MK3000 brochure and the application note ­ VC-X3000 / MK3000 hybrid systems. Notes: 1. 8 of the 4 Channel output boards (BX3000M-MG) can be installed in one chassis to give 32 outputs. This board does not support video overlay. 6 of the 4 Channel output boards (BX3000M-OMG) can be installed in one chassis to give 24 outputs. This board supports video overlay ­ see below for details. The two types of 4 output board (BX3000M-OMG and BX3000M-MG) cannot be mixed in the same system. So, if video windows are required, the OMG version must be used. The 4 Channel output board (BX3000M-OMG) supports 16 video overlays for each output (64 per board). Video inputs from the video capture board are transferred by dedicated video bus. Up to 8 of the 16 channel video capture boards (BX3000V16) can be connected to the output boards by dedicated video bus to give 128 SD video windows. [. . . ] DVI / VGA capture data is transferred to the output cards by PCI bus. Image capture data is downscaled before being transferred, so that 4 DVI / VGA capture windows displayed on one cube will each be 25% of normal size, so that data is downscaled by a factor of 4 before transfer. This means that the system can display 4 RGB windows on one cube with the same refresh rate as one large RGB window. [. . . ]

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