User manual NINTENDO METROID PRIME

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Detailed instructions for use are in the User's Guide.

[. . . ] OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER!WWW. NINTENDO. COM Nintendo of America Inc. www. nintendo. com PRINTED IN USA 49492A INSTRUCTION BOOKLET WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. WARNING - Electric Shock To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. [. . . ] A thermal scan can often find a hidden weak spot on an otherwise difficult enemy. Not only that, but thermal scans show other clues that the naked eye can't discern; if you run into a dead end, try scanning the entire area with the Thermal Visor equipped. Comba Visor t his default visor is standard for battle and provides Samus with all the eneral information she needs (see pages 14-15). Thermal Visor Scan Visor When Samus uses the Scan Visor, a magnifying eticule will appear in the center of her visor. his reticule picks out anything that can be canned--from creatures to computer termials--and shows it as an orange or red ymbol. If you press and hold the L Button while locked onto one of these symbols, the can Visor will download information. Once it's one downloading, the visor will display message. Searching for Clues x-Ra Visor y Scan Visor esides using the Scan Visor to solve puzzles, nd enemies' weak spots, and unlock various reas in the game, Samus will also frequently ownload pieces of information that can be ored in her Log Book. These can be accessed y pressing START/PAUSE during game play ee page 25) and include creature morpholoes, Space Pirate logs, Chozo literature, and much more. After Samus tracks down the X-Ray Visor, she'll be able to peer through walls to find hidden passages and even see invisible objects. This visor also helps track any enemies that use optical camouflage to render themselves invisible to the naked eye. As with the Thermal Visor, the X-Ray Visor can often identify alternate means of attacking foes. X-Ray Visor Log Book Tracking the Invisible 18 19 The Morph Ball s Samus explores, she'll run into many areas that are too small for her o navigate. Once she finds the Morph Ball, however, she'll gain the ower to roll herself up into an armored ball that can fit in small tunnels nd drains. As she finds additional power-ups, she'll expand on the abilies at her disposal while in Morph Ball mode. The Boost Ball The Boost Ball accelerates the Morph Ball. Once Samus finds this power-up, press and hold the B Button to build up a speed boost. When you release the B Button, Samus will accelerate in the direction she is rolling. This is especially useful for boosting up the sides of half-pipe areas. Getting Rolling When Samus rolls into the Morph Ball, the amera will pull back out of the visor view nd display a third-person perspective. sing the Control Stick, you can roll the Morph Ball in whichever direction you hoose. Bear in mind that gravity will affect he Morph Ball--you'll need to tilt the Control tick farther while rolling up inclines. Power Bombs Power Bombs are super-powered bombs that will affect everything within a certain distance of their explosions. Unlike ordinary Bombs, these are limited in number, and Samus will have to replenish them herself by defeating enemies and collecting Power Bomb capsules. Some structures can be destroyed only by Power Bombs. Boost Ball Morph Ball Mode Power Bomb Bombs amus will be vulnerable when she first gets he Morph Ball, but she'll soon find Bombs to rm herself. Samus has an unlimited number f these energy-based explosives, but she can nly drop three at a time. Bombs can be used o destroy weak walls as well as enemies. Bombing Walls The spider Ball Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environments. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button--tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track. Spider Ball By positioning the Morph Ball directly over a Bomb, you can propel the Morph Ball up into the air, effectively jumping short distances. [. . . ] If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. You may need only simple instructions to correct a problem with your product. Try our web site at www. nintendo. com or call our Consumer Assistance Hotline at 1-800-255-3700 rather than going to your retailer. [. . . ]

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