User manual NINTENDO SUPER MARIO 3D LAND

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Manual abstract: user guide NINTENDO SUPER MARIO 3D LAND

Detailed instructions for use are in the User's Guide.

[. . . ] Note: The Mii you select here will be used for StreetPass (page 11). Erase Delete a file. Erased data cannot be recovered, so please be careful. Erasing All Save Data To erase all save data, wait until after the software starts up and t h e N in t e n d o 3 D S l o g o h as disappeared then simultaneously press and hold until the title screen appears. [. . . ] Note: If you already have an item and grab a new power-up item, the item will be replaced. Note: If you already have an item like a Super Leaf or Fire Flower and grab a Super Mushroom, it will turn into coins instead. Switching 3D Views Press when p l ay in g a co urse to change how the 3 D v isu a ls appear. P re ss t o e nt e r t h e extended-depth view. This view may make it easier to feel the depth of the 3D visuals. 7 Playing Through Courses Control Mario and head for the Goal Pole at the end of the course. Checkpoint Flag I f M ario t o u c h e s a Ch e c k po in t Fl ag during a course, you c a n t ry ag ain f ro m that point if you lose Checkpoint a life. Flag N o t e : I f M ario t o u c h e s t h e Checkpoint Flag as Small Mario, he'll transform into his normal size. Clearing a Course Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selection screen. Goal Pole Note: Grab the very top of the Goal Pole to earn an extra life and have a Go l d e n Fl ag d is p la y e d o n t h e course-selection screen. Losing Lives and Game Over During a course, you will lose a life if a n y o f t h e fo l lo w in g t h in g s happen: · You receive damage as Small Mario · time runs out, · or you fall into a pit. If you lose a life when you have no remaining lives left, you will get a game over. You can try again from the last point at which the game was saved, starting over with four lives. Pause Menu P re ss during a course to display the pause menu, where you can quit the game or return to the course-selection screen. 8 Controlling Mario Basic Controls Move Dash + (or Jump (or ) Crouch (or ) Yo u c a n m o v e a r o u n d w h i l e crouching. ) You will jump higher while dashing. Moves Ground Pound In midair: (or Roll (or )+ (or (or ) )+ (or ) Long Jump While moving: ) Rolling Long Jump During a roll: Crouch-Jump Hold (or )+ (or ) Side Somersault Wh i l e d as h in g : direction) + (or ) (reverse (or )+ (or ) While dashing, quickly change to the opposite direction with and jump to perform a side somersault. Wall Jump When sliding down a wall: (or ) Other Controls Enter Pipe On top of pipe: (or Kick Run into shells, etc. Swim When underwater: (or ) ) Propeller Box (or ) Hold the button down to go higher. Binoculars/Cannon Change direction b y m o vin g t h e N in t e n d o 3 DS system or using . [. . . ] For more details, please re fe r t o t h e s e c t io n ab o u t St re e t P as s M ii Pl az a in y o u r Nintendo 3DS Operations Manual. Activating StreetPass If StreetPass is not activated, will appear on the title screen. Tap and follow t he o n - sc re e n in s tru c t io n s t o ac t iva t e StreetPass. Deactivating StreetPass To deactivate StreetPass, go to the System Settings , then select StreetPass Management from the Data Management menu. [. . . ]

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