User manual PYROCLUSTER CINEMA 4D RELEASE 12 QUICKSTART

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Manual abstract: user guide PYROCLUSTER CINEMA 4DRELEASE 12 QUICKSTART

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[. . . ] CINEMA 4D RELEASE 12 3D FOR THE REAL WORLD Quickstart Manual CINEMA 4D R12 Quickstart I CINEMA 4D Release 12 Quickstart Manual The software described in this document is subject to a license agreement and may only be used in accordance with the regulations thereof. Programming Christian Losch, Philip Losch, Richard Kurz, Aleksander Stompel, Tilo Kühn, PerAnders Edwards, Sven Behne, Wilfried Behne, Thomas Kunert, David O'Reilly, Paul Everett, Cathleen Bastian, Ole Kniemeyer, Kent Barber, Jens Uhlig, Frank Willeke, Sebastian Rath Michael Breitzke, Kiril Dinev, David Farmer, Jamie Halmick, Reinhard Hintzenstern, Jan Eric Hoffmann, Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade, Hendrik Steffen, Jens Uhlig, Michael Zeier, Matthias Bober, Markus Spranger, Michael Kloß, Ralph Reichl, Timm Dapper, Paul Everett, G. E. M. Team Solutions, Michael Welter, Eberhard Michaelis Marco Tillmann, Bernd Lutz Glenn Frey, Dirk Beichert, Fabian Rosenkranz, Sven Hauth Scot Wardlaw Plugin programming Product management Quickstart authors Layout Copyright © 1989 - 2010 by MAXON Computer GmbH all rights reserved. This manual and the accompanying software are copyright protected. [. . . ] Hidden lines?), and the material attributes determine how something will be rendered (Line width?Of course not every object has to be rendered in the same style. You can create an arbitrary amount of sketch materials and assign them to different objects. This makes combining a pen drawing with a cartoon object no problem. After all, Sketch and Toon offers four "Sketch Shaders". These can be placed into the channel of a "normal" material just like any other shader. We suggest you place them into the luminance channel. These shaders work independently, which means Sketch and Toon does not have to be active. The shaders are: "Art" for effects such as oil or acrylic painting, "Cel" for a cartoon-like style, "Spots" for a halftone print effect and "Hatch" for cross hatching. CINEMA 4D R12 Quickstart ­ Sample Images 61 3. Sample Images Here is a sample of the beautiful imagery you can create with Sketch and Toon. © Marco Weiss, www. black-graphics. de © Pavel Zoch © P. Hilkert (pexel@3dup. com) 62 CINEMA 4D R12 Quickstart ­Sample Images © www. areyouplanning. de © Michail Stehle Design CINEMA 4D R12 Quickstart ­ Sketch and Toon 63 4. Quick Tutorial ­ Shaders and Tags In this tutorial we will combine an object rendered in the sketch mode with an object rendered in the "normal" mode in the same scene. We will also examine the "Cel" shader, one of four special sketch shaders. Our goal will be to assign different render styles to each of three objects. The first object will only have a contour and it should look like it was hand-drawn. We will test the cel shader on the second object and give it cartoon-like colors. The third object will look like a normal CINEMA 4D object rendered with standard settings. Open the file, "QS_SaT_Start. c4d". Create a new material in the Material Manager (File / New Material). Deactivate the "Color" and "Specular" channels in the "Basic" tab of the Attribute Manager. Activate "Luminance" and switch to the "Luminance" tab. Click on the small arrow to the right of the word "Texture". Select Sketch / Cel. 64 CINEMA 4D R12 Quickstart ­Sketch and Toon The cel shader is a type of gradient shader. [. . . ] First, create a Motor and two Connectors from the main menu: Simulation / Dynamics. Select all three elements in the Object Manager and set their H rotation angle collectively to 90°. This will ensure that all three objects have the same orientation as the wheels. Next, rename the Connectors to "Connector_front" and "Connector_back", respectively, and make them Child objects of the "wheels_front" and "wheels_back" objects, accordingly. [. . . ]

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