User manual ROLAND EXR-3 MIDI IMPLEMENTATION

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Manual abstract: user guide ROLAND EXR-3MIDI IMPLEMENTATION

Detailed instructions for use are in the User's Guide.

[. . . ] EXR-5/EXR-3 MIDI Implementation EXR-5/EXR-3 MIDI Implementation 1. Receive data s Channel Voice Messages q Note off Status 8nH 9nH 2nd byte kkH kkH 3rd byte vvH 00H 0H~FH (Ch. 1~16) 00H~7FH (0~127) 00H~7FH (0~127) Portamento Time (Controller number 5) Status BnH 2nd byte 05H 3rd byte vvH 0H~FH (Ch. 1~16) 00H~7FH (0~127), Initial value = 00H (0) n = MIDI channel number: vv = Portamento Time: · This adjusts the rate of pitch change when Portamento is ON or when using the Portamento Control. A value of 0 results in the fastest change. Data Entry (Controller number 6, 38) Status BnH BnH 2nd byte 06H 26H 3rd byte mmH llH n = MIDI channel number: kk = note number: vv = note off velocity: · For Drum Parts, these messages are received when Rx. NOTE OFF = ON for each Instrument. [. . . ] Supplementary material", Example of an Exclusive message and calculating a checksum, (page 18). 10 EXR-5/EXR-3 MIDI Implementation q Patch parameters If you like to send messages to the 16 Parts relative to Arranger and Keyboard, you have to use the address 50 xx xx (if "MIDI TxRx"= "ALL"; use "40 xx xx" if "MIDI TxRx"= "STL"). If you like to send messages to the 16 Parts relative to Songs, you have to use the address 40 xx xx (if "MIDI TxRx"= "ALL" or "SNG"). Patch common parameters The parameters common to all Parts in each module are called Patch Common parameters. Size(H) Data(H) Parameter Address(H) 40 00 00 00 00 04 0018~07E8 MASTER TUNE 40 00 01# 40 00 02# 40 00 03# · Refer to section "4. Supplementary material", About the Tuning (page 19). 40 00 04 40 00 05 40 00 06 40 00 7F 00 00 01 00 00 01 00 00 01 00 00 01 00~7F 28~58 01~7F 00 MASTER VOLUME MASTER KEY-SHIFT MASTER PAN MODE SET Description -100. 0~+100. 0 [cents] Use nibblized data. Default Value (H) 00 04 00 00 Description 0 [cents] 0~127 (= F0 7F 7F 04 01 00 vv F7) -24~+24 [semitones] -63 (LEFT)~+63 (RIGHT) 00 = GS Reset (Rx. only) 16 ASCII Characters 7F 40 40 127 0 [semitones] 0 (CENTER) 40 01 00 40 01 : 40 01 0F# 40 01 30 00 00 10 # 00 00 01 20~7F PATCH NAME 00: Room 1 04 Hall 2 01: Room 2 02: Room 3 03: Hall 1 04: Hall 2 05: Plate 06: Delay 07: Panning Delay 40 01 31 00 00 01 00~07 REVERB CHARACTER 0~7 04 4 40 01 32 00 00 01 00~07 REVERB PRE-LPF 0~7 00 0 40 01 33 00 00 01 00~7F REVERB LEVEL 0~127 40 64 40 01 34 00 00 01 00~7F REVERB TIME 0~127 40 64 40 01 35 00 00 01 00~7F REVERB DELAY FEEDBACK 0~127 00 0 40 01 37 00 00 01 00~7F REVERB PREDELAY TIME 0~127 [ms] 00 0 · REVERB MACRO is a macro parameter that allows global setting of reverb parameters. When you select the reverb type with REVERB MACRO, each reverb parameter will be set to their most suitable value. · REVERB CHARACTER is a parameter that changes the reverb algorithm. The value of REVERB CHARACTER corresponds to the REVERB MACRO of the same number. Address(H) 40 01 38 Size(H) 00 00 01 Data(H) 00~07 Parameter CHORUS MACRO Description 00: Chorus 1 01: Chorus 2 02: Chorus 3 03: Chorus 4 04: Feedback Chorus 05: Flanger 06: Short Delay 07: Short Delay(FB) 0~7 0~127 0~127 0~127 0~127 0~127 0~127 Default Value (H) 02 Description Chorus 3 00~07 REVERB MACRO CHORUS PRE-LPF 00 0 CHORUS LEVEL 40 64 CHORUS FEEDBACK 08 8 CHORUS DELAY 50 80 CHORUS RATE 03 3 CHORUS DEPTH 13 19 CHORUS SEND LEVEL TO 00 0 REVERB · CHORUS MACRO is a macro parameter that allows global setting of chorus parameters. When you select the chorus type with CHORUS MACRO, each Chorus parameter will be set to their most suitable value. 40 01 39 40 01 3A 40 01 3B 40 01 3C 40 01 3D 40 01 3E 40 01 3F 00 00 01 00 00 01 00 00 01 00 00 01 00 00 01 00 00 01 00 00 01 00~07 00~7F 00~7F 00~7F 00~7F 00~7F 00~7F Address(H) 40 4x 22 Size(H) 00 00 01 Data(H) 00, 01 Parameter PART EFX ASSIGN Description 00:BYPASS 01:EFX Default Value (H) 00 Description BYPASS Address(H) Size(H) Data(H) Parameter Description Default Value (H) Description 40 03 17 00 00 01 00~7F EFX SEND LEVEL TO REVERB 0~127 28 40 · EFX TYPE is a macro parameter which sets various Insertion Effect parameters as a group. When you use EFX TYPE to select an Insertion Effect type, each effect parameter will be set to the most suitable value. M-FX EFFECT LIST 00 Thru Effect Type 01 Enhancer Effect Type Sens = 127 Mix = 64 02 Overdrv1 Effect Type Amp Type Small Drive = 48 Pan = 64 03 Overdrv2 Effect Type Amp Type Bltln Drive = 48 Pan = 64 F0 41 10 42 12 40 03 00 00 00 3D F7 Thru F0 41 10 42 12 40 03 00 01 02 3A F7 F0 41 10 42 12 40 03 03 7F 3B F7 F0 41 10 42 12 40 03 04 40 79 F7 Enhancer Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 10 2C F7 F0 41 10 42 12 40 03 04 00 39 F7 F0 41 10 42 12 40 03 03 30 0A F7 F0 41 10 42 12 40 03 15 40 68 F7 Overdrive Small Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 10 2C F7 F0 41 10 42 12 40 03 04 01 38 F7 F0 41 10 42 12 40 03 03 30 0A F7 F0 41 10 42 12 40 03 15 40 68 F7 Overdrive Bltln (Default) Value Hex. 00~7F 11 EXR-5/EXR-3 MIDI Implementation 04 Overdrv3 Effect Type Amp Type 2-Stk Drive = 48 Pan = 64 05 Overdrv4 Effect Type Amp Type 3-Stk Drive = 48 Pan = 64 06 Distort1 Effect Type Amp Type Small Drive = 76 Pan = 64 07 Distort2 Effect Type Amp Type Bltln Drive = 76 Pan = 64 08 Distort3 Effect Type Amp Type 2-Stk Drive = 76 Pan = 64 09 Distort4 Effect Type Amp Type 3-Stk Drive = 76 Pan = 64 10 Phaser Effect Type Manual = 36 Rate = 16 11 Auto Wah Effect Type Manual = 68 Rate = 40 12 Rotary Effect Type Speed = 0 Level = 127 12 Rotary Effect Type Speed = 127 Level = 127 13 StFlangr Effect Type Rate = 11 Feedback = 104 14 SpFlangr Effect Type Feedback = 39 Step Rate= 54 15 Compress Effect Type Pan = 64 Level = 104 16 Limiter Effect Type Pan = 64 Level = 127 17 Hexa Cho Effect Type Rate = 32 Balance = 64 18 Trem Cho Effect Type Trem Rate = 60 Balance = 55 19 StChorus Effect Type Rate = 16 Balance = 40 20 Space D Effect Type Rate = 16 Balance = 64 F0 41 10 42 12 40 03 00 01 10 2C F7 F0 41 10 42 12 40 03 04 02 37 F7 F0 41 10 42 12 40 03 03 30 0A F7 F0 41 10 42 12 40 03 15 40 68 F7 Overdrive 2-Stk Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 10 2C F7 F0 41 10 42 12 40 03 04 03 36 F7 F0 41 10 42 12 40 03 03 30 0A F7 F0 41 10 42 12 40 03 15 40 68 F7 Overdrive 3-Stk Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 11 2B F7 F0 41 10 42 12 40 03 04 00 39 F7 F0 41 10 42 12 40 03 03 4C 6E F7 F0 41 10 42 12 40 03 15 40 68 F7 Distortion Small Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 11 2B F7 F0 41 10 42 12 40 03 04 01 38 F7 F0 41 10 42 12 40 03 03 4C 6E F7 F0 41 10 42 12 40 03 15 40 68 F7 Distortion Bltln Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 11 2B F7 F0 41 10 42 12 40 03 04 02 37 F7 F0 41 10 42 12 40 03 03 4C 6E F7 F0 41 10 42 12 40 03 15 40 68 F7 Distortion 2-Stk Value Hex. [. . . ] This means that F0 41 10 42 12 40 01 33 0C 00 F7 is the message we transmit. s About the Tuning In MIDI, individual Parts are tuned by sending RPN #1 (Master Fine Tuning) to the appropriate MIDI channel. In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels being used, or by sending a System Exclusive MASTER TUNE (address 40 00 00H). RPN #1 allows tuning to be specified in steps of approximately 0. 012 cents (to be precise, 100/8192 cent), and System Exclusive MASTER TUNE allows tuning in steps of 0. 1 cent. The values of RPN #1 (Master Fine Tuning) and System Exclusive MASTER TUNE are added together to determine the actual pitch sounded by each Part. [. . . ]

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