User manual SAITEK BLADE

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Manual abstract: user guide SAITEK BLADE

Detailed instructions for use are in the User's Guide.

[. . . ] TABLE OF CONTENTS KEYS AND FEATURES INTRODUCTION 1. USING YOUR CHESS COMPUTER 1 First, Install the Batteries 2 Ready to Play?3 The Computer Makes Its Move 4 Changed Your Mind?ADDITIONAL COMPUTER FEATURES 2. 1 Indication of the Side to Move 2. 2 Captures and Special Moves 2. 3 Illegal Moves/Wrong Moves 2. 4 Check, Mate, and Draw 2. 5 Getting Hints from the Computer 2. 6 Interrupting the Computer's Search 2. 7 Changing Sides with the Computer 2. 8 Game Information 2. 9 Verifying Piece Positions 2. 10 Non Auto Mode 2. 11 Playing Black From the Bottom 2. 12 Book Openings 2. 13 Voice Features to Remember 2. 14 Game Memory 3. [. . . ] Notice, in particular, that the Kings and Queens are positioned differently. When you play Black from the bottom, the color indicator lights are also reversed (i. e. , the 1 light will indicate Black, and the 8 light will indicate White). 2. 12 Book Openings At the beginning of a game, the computer's reply is often instantaneous on many levels, because it is playing moves from its openings library. The computer's library includes all major openings and many positions from grandmaster play. If the current board position is in this library, the computer plays a response to that position from its memory, instead of thinking about the move. The computer uses its openings library on all levels except A1-A8 and B1-B8 (the Beginner/Fun levels, Infinite Levels and the special problem solving levels). Many players typically know just five or six opening lines. Your chess computer will allow you to study and learn over 100 moves of solid, Grandmaster-approved opening theory!2. 13 Voice Features to Remember Remember these points concerning the voice: · Volume is controlled with the Volume Control Slider. · You can choose between voice output, beeps or silence, if desired (see section 4. 2). · Press SAY AGAIN whenever you would like the computer to repeat the last voice output. 2. 14 Game Memory You may interrupt a game at any time by switching to STOP to turn the computer off. Play is then suspended, and the computer will "remember" your position for up to 18 months (with fresh alkaline batteries). When you switch on again, you can continue where you left off!To conserve battery power, switch off when you interrupt your game for more than a few minutes. If you power your unit with the optional AC adapter, you should still keep good batteries installed, to ensure that memory contents are not lost if the unit is unplugged. several different types of levels especially for beginners!When you set the level, keep in mind that when the computer has more time to think about its moves, it gets stronger and plays better­just like a human chess player!Setting a Playing Level Press LEVEL, and the computer lights the board square corresponding to the currently set level. When the computer is first turned on, it is set on Level H4 (10 seconds per move). As indicated in the chart, each of the 64 board squares corresponds to one playing level. After pressing LEVEL, press a square to activate a level, using the chart as a guide. When you press down on the desired square, the board lights turn on to indicate that square. [. . . ] Press into the hole marked ACL, as described in Section 5. 1. The computer only responds to moves automatically if Non Auto Mode is OFF (see Section 2. 10). You may interrupt the computer by pressing play. It forces the computer to make a move at a level other than Mate Finder or Combination Finder Levels. [. . . ]

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