User manual SAITEK BULLET

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[. . . ] PROTECTIVE COVER: Detachable, hinged lid keeps dust out and keeps pieces in place during travel. Uses four "AA" (Type AM3/R6) alkaline batteries. SENSORY CHESSBOARD: Each square contains a sensor that registers piece movement. GAME KEYS · NEW GAME: Press to reset for a new game of chess. [. . . ] Press LEVEL to exit Level Mode. For details on all the levels, see Section 3. 3. 1 Beginner Levels BEGINNER LEVELS AVERAGE TIME PER MOVE See "HERE'S HOW TO SET A LEVEL!" for a step-by-step look at setting a specific level, For levels indicating Average Response Times, note that the times are averaged over a large number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middlegame positions, it may take longer to move. Square A1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Square A8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 second 2 seconds 3 seconds 4 seconds 5 seconds 6 seconds 7 seconds 8 seconds 7 ENGLISH The Beginner Levels are meant specifically for novice players. Here, the computer restricts its search so that it deliberately plays weaker and gives the beginning player a chance to beat the computer!3. 2 Fun Levels FUN LEVELS AVERAGE TIME PER MOVE actually give away material--here, it plays more like a beginner who has learned the basics of the game. On this level, the computer makes mistakes such as bringing out its Queen too early, leaving its pieces unguarded, and opening itself up to threats of check or checkmate. Why not try out all the Fun Levels--and learn from the computer's mistakes!3. 3 Infinite Level INFINITE LEVEL TIME PER MOVE Square B1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 second Square B2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 seconds Square B3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 seconds Square B4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 seconds Square B5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 seconds The unique "Fun Levels" are meant especially for beginners and young players--these levels will allow those who might otherwise never win a game of chess to come up on the winning side for a change!On the Fun Levels, your chess computer is much more "human" than most chess computers--it gives everyone a chance to win, in a world where chess machines are typically relentless and often quite difficult to beat. Although the general consensus seems to be that computers never make mistakes, on the five Fun Levels, this computer actually does!Various handicaps are built into the Fun Levels, demonstrating common mistakes made by beginners. Chess books often advise of basic rules--warning not to give away material, not to bring the Queen out too early, and advising the development of pieces before starting an attack. Yet players see their opponents breaking these rules and getting away with it!The Fun Levels provide a way of practicing the punishment of these typical mistakes, thus enabling the beginner to strengthen his game against the human opponents he is likely to face. Even after a player has mastered all the Fun Levels, they can still be a valuable training tool. A game can be started on a Fun Level, for example, and, when the computer makes a bad move, the player can switch to a normal level and try to convert his advantage to a win, playing against the stiffer opposition of a higher level. Here, the value of material is set so that the computer will not only "hang" its pieces (leave its pieces unguarded), but will also actually try to lose material. [. . . ] Exhausted batteries are to be removed from the unit. The supply terminals are not to be short-circuited. 13 ENGLISH TROUBLESHOOTING GUIDE SYMPTOMS 1. The computer doesn't react, or "freezes" during the game. POSSIBLE CAUSES Batteries are not inserted properly. Static discharge or an electrical disturbance has caused a lock-up. ACTION TO TAKE Install batteries as described in Section 1. 1. [. . . ]

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