User manual SAITEK JUNIOR MASTER CHESS

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Manual abstract: user guide SAITEK JUNIOR MASTER CHESS

Detailed instructions for use are in the User's Guide.

[. . . ] To play a game right away, without reading the entire manual first, simply follow these steps!Insert two "AA" (AM3/R6) batteries into the computer, making sure to observe the correct polarity. Set up the chess pieces in the initial starting position for a new game, with the White pieces closest to you, as shown in this diagram. Enter moves by making them on the board, pressing the chess pieces down gently on the from and to squares for each move. [. . . ] This is because it is playing from memory, using its own built-in "book" of opening chess moves, which includes most major openings. If the current board position is in its book, the computer will play a response to that position automatically, instead of having to think about the move!Note that on some of the higher levels, the computer may take a long time to complete its search. If you want to force the computer to stop thinking and make a move, simply press PLAY at any time. Press LEVEL to enter Level Mode, and the current level is shown, with the display alternating between the Level Square and the Level Name. as an example , Level A4 (Fun Level 4) displays as L:A4 and Fu 4. To change the level, simply press a board square (using the Level Selection Chart as a guide), and that level will be displayed. Press LEVEL again to exit Level Mode, with your newly selected playing level in effect. Other important points to remember regarding levels: · If you press LEVEL to verify the level, but you don't want to change levels, press LEVEL again to exit without making any changes. ⷠYou can use LEVEL to check the playing level while the computer is thinking, but you cannot change the level until it's your turn to move. L:B8 / Fu16 If you are a novice or beginning player, the Fun Levels are especially for you--they'll give you the opportunity to beat the computer for a change!Here, the computer does not exhaustively search for the best available move, as you would normally expect. Instead, it disregards scores and uses a strong randomizer to deliberately weaken play-- which causes it to sometimes make moves that are not necessarily the best it has found. This variability makes the computer prone to some very human errors in judgment. Beat the computer by capitalizing on its mistakes, and you may soon discover that you can win games against friends in the same manner!The Fun Levels start out easy and get a little stronger as they go, allowing you to strengthen your playing abilities along the way. L:D8 / Fd16 On the Fixed Depth Levels, the computer's search depth is limited to a certain number of moves, or ply. A "ply" is an individual move, or a move for either side. For example, on Level C1, the computer searches to a depth of one ply, and thus looks ahead only one individual move. On this level, therefore, it will often overlook a mate in one. This produces weaker play, giving beginners a better chance of beating the computer!Use these levels to sharpen your skills--as you conquer each level, graduate to the next! [. . . ] If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. The computer doesn't react, or "freezes" during your game. You may be on a level where the computer thinks for a long time. The computer only responds automatically if Non Auto Mode is off (see Section 4. [. . . ]

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